128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                view model fishing rod rigged up and testing some animations.
                
                
                
                
             
         
        
            
            
            
                
                Added tool cupboard
Added player flags
                
                
                
                
             
         
        
        
            
            
            
                
                Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
                
                
                
                
             
         
        
            
            
            
                
                Added mesh position offset to grass system
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked bolt rifle vm deploy anim
                
                
                
                
             
         
        
            
            
            
                
                idle / holster / deploy animations for the view model fishing rod
                
                
                
                
             
         
        
            
            
            
                
                Added in-engine translation class
Made PieMenu replace Context Menu
Fixed Icon Updating
Fixed Item phrase updating
Stripped HTML context menu
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged pie menu branch into construction2
                
                
                
                
             
         
        
            
            
            
                
                Fixed error getting missing translations
Deleted missing prefabs in TestLevel
Updated engine phrases
                
                
                
                
             
         
        
            
            
            
                
                Some placeholder building component icons
                
                
                
                
             
         
        
            
            
            
                
                Fixed the bad ambient light and smog.
                
                
                
                
             
         
        
            
            
            
                
                Added description, icon to entity menus
Icons +desc for tool cupboard, locks and door
                
                
                
                
             
         
        
            
            
            
                
                Pie menu placeholder sounds
                
                
                
                
             
         
        
            
            
            
                
                updated smokestack just need to lod and add foliage.
                
                
                
                
             
         
        
            
            
            
                
                tweaked bone knife vm anims
                
                
                
                
             
         
        
            
            
            
                
                Added vm bob to bone knife prefab
                
                
                
                
             
         
        
            
            
            
                
                Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
                
                
                
                
             
         
        
            
            
            
                
                fishing rod animations (catch fish / catch nothing)
                
                
                
                
             
         
        
            
            
            
                
                view model fishing rod sound effects.
                
                
                
                
             
         
        
            
            
            
                
                Adding lods for the smoke stack, hopefully in the right place this time ;)
                
                
                
                
             
         
        
            
            
            
                
                Added built-in standard/universal cginc dependencies to avoid surprises in the future
Updated custom standard/universal-based shaders for b12; also works on b11
                
                
                
                
             
         
        
        
            
            
            
                
                added loot_crate_A files.
                
                
                
                
             
         
        
            
            
            
                
                added loot_crate_B files.
                
                
                
                
             
         
        
            
            
            
                
                Block grades
Hammer menu
Block flipping
Block upgrading
Seperating skins from blocks
Two sided window/wall, two sided foundation
                
                
                
                
             
         
        
            
            
            
                
                Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
                
                
                
                
             
         
        
            
            
            
                
                added fishing_rod_w  prefab.
added 3rd person fishing_rod animations.
                
                
                
                
             
         
        
            
            
            
                
                tone down the melee idle animation so it doesnt look like a 20 year old on ecstasy.. Now he looks like an 80 year old on valium..
                
                
                
                
             
         
        
        
            
            
            
                
                Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                Missed some rustle colliders
Tweaked creation order of loaded entities
                
                
                
                
             
         
        
            
            
            
                
                Made the error handling if Steam is not running a bit more sane in-editor
Made the editor pause if the standalone application quits
                
                
                
                
             
         
        
            
            
            
                
                Moved all trees to the tree layer and all decor to the world layer
                
                
                
                
             
         
        
            
            
            
                
                Added dev.shaderlod for future performance experiments
                
                
                
                
             
         
        
            
            
            
                
                adjusted the 1st person camera sway motion for a bunch of view weapon attacks
                
                
                
                
             
         
        
            
            
            
                
                Switched all terrain shaders to future proof PBS surface shaders
Removed all intermediate standard/universal custom code and built-in overrides
                
                
                
                
             
         
        
            
            
            
                
                Fixed quit not working (stupid find & replace)
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
                
                
                
                
             
         
        
            
            
            
                
                More building block conversions
                
                
                
                
             
         
        
            
            
            
                
                Converted remaining elements to new system