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17,500 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Set AddonProperty Value on return pressed, fixes write-ins
1 Year Ago
Revert my ComboBox action change, add ComboBox.InvokeSelected Use InvokeSelected in Launcher, fixes cookie being stomped
1 Year Ago
Add some more cycle normalizes in sequence update node
1 Year Ago
FSR Depth upscaler & MSAA Resolver
1 Year Ago
wall letter box - gib tweak
1 Year Ago
Advertising board - lod0 Merge branch 'master' of sbox
1 Year Ago
Quick shit script to auto update our .NET runtime Update to .NET 6.0.7 Uncomplicate loads of shit in the error list, fixes base addon errors, as well as reports menu and tools errors too. If an addon has no errors but still has warnings we'll show those too but won't raise the error list dock. I've explicitly not let the Compiler report it's own errors to ToolsDll since it's all done in threads, plus it'll be quicker for Qt to update batches.
1 Year Ago
Add glass tag to glass shards
1 Year Ago
wall letter box - made square, changed door design and lock, added new gibs Merge branch 'master' of sbox
1 Year Ago
DebugOverlay's ComboBox remembers its selection after a hotload
1 Year Ago
Add MethodDescription.InvokeWithReturn Add WidgetGalleryWindow Start BaseScrollWidget
1 Year Ago
Iterate on RenderBuffer Iterate on single pass downsampler
1 Year Ago
QColorDialog improvements Added a small separator between RGB and HSV input boxes Added HEX input box Editing the text boxes no longer resets your caret position
1 Year Ago
AppVerif for sbox-dev Fix SoundEvent double delete
1 Year Ago
Remove r_force_copy_texture_using_rgb
1 Year Ago
Clean up error tracking delete syncfrommirror delete parsifal Tweaked launch config window Merge branch 'master' of sbox
1 Year Ago
Possible fix for dodgy color format on some cards when encoding video
1 Year Ago
Do not force display description for ModelDoc nodes that have no properties and have a custom editor Allows the custom editor to take more space.
1 Year Ago
Add right click on asset header to give option for copying asset name
1 Year Ago
delete cairo
1 Year Ago
Add ErrorReports shutdown ErrorReports sets release version correctly Merge branch 'master' of sbox
1 Year Ago
snd_soundscape editor icon
1 Year Ago
Fix lib files not copying over properly
1 Year Ago
Remove map_crack devtool
1 Year Ago
Another CBasePlayer cleaning pass
1 Year Ago
More cleanup
1 Year Ago
Delete unit tests, clean up groups.vgc It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.
1 Year Ago
Citizen/animgraph: added aim pitch component for movement animations See comments inside the animgraph group for thorough explanation.
1 Year Ago
Use collapsible group boxes to make face select tool property UI way less intimidating (expanded states get saved) https://files.facepunch.com/matt/1b1411b1/sbox_yAccfHxJFw.png
1 Year Ago
Fixes error where a local addon's meta won't deserialize strings to enums
1 Year Ago
Squashed commit of the following: commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:53:39 2022 +0100 delete all py files I can find that aren't in thirdparty commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:40:51 2022 +0100 Remove python_base.vpc (wtf) commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:38:17 2022 +0100 Remove utils/source_builder commit e59f61e6fa19294a29287371e549bc54b3f8050c Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:36:52 2022 +0100 Remove pylib, pymathlib etc nonsense commit f92e9443127f93f5c0e8693096cf2917abc39505 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:31:28 2022 +0100 delete src/sdktools commit 19cb788b77d9de3c5945515e979c0b73b57ac622 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:28:54 2022 +0100 delete game/sdktools commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:26:19 2022 +0100 Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
1 Year Ago
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py delete game/sdktools delete src/sdktools Remove pylib, pymathlib etc nonsense Remove utils/source_builder Remove python_base.vpc (wtf) delete all py files I can find that aren't in thirdparty
1 Year Ago
Clean up minidumps Merge branch 'master' of sbox
1 Year Ago
Fixed Combobox actions not calling when setting up items
1 Year Ago
Launcher: Empty value targets <empty> instead of "", use config.TryGetMeta
1 Year Ago
delete minidumpcomment.cpp/h
1 Year Ago
Fix on purpose crash
1 Year Ago
Delete old crash reporter Delete steamwriteminidump.h If not retail, write the minidump to disk also
1 Year Ago
Slim down tier0/minidump Add reporter Delete crashhandler64.dll
1 Year Ago
Asset.OpenInEditor can specify an optional parameter to open assets in specific engine tools Add "Create model" to fbx assets in Asset Browser that opens ModelDoc same as legacy browser
1 Year Ago
snd_event_point should play from the entity instead of it's position, this way it'll behave correctly when parented to a moving platform. I think this was the original intention of this entity, but we'd opted for Sound.FromWorld because sounds were playing at 0,0,0 - this was very likely because this entity was never transmitted to the client, which it now is.
1 Year Ago
fix ident_size being wrong in all our .editorconfig
1 Year Ago
Hammer taglist supports editing multiple selected (as long as they don't have different values) Hammer map meshes use tag property editor for embedded Tags property
1 Year Ago
Switch to collision tags sbox-issues/discussions/2030
1 Year Ago
wall letter box - texture tweaks Merge branch 'master' of sbox Hoodie LODs + Skinning Adjustments Some smaller adjustments to the Hoodie. LODs all submitted. As well as some small adjustments to the textures. wall letter box - removed excess dirt from inside Merge branch 'master' of sbox Clean up AddonProperty, support Empty Map as a map option Fixed disabled addons showing up on AddonProperty's Package list Launcher: Clear ListView selection on refresh, so we're not selecting multiple items Games with "Empty Map" are supported by Launcher Editor errors list (#360) * Error list for the editor, gathers compile errors and takes you straight to them in your code editor * Right clicking error gives you a context menu of Open in Code Editor or Copy Error * Disable compile errors going to console whilst in tools mode * When a build error occurs make sure the errors list dock widget is open. https://files.facepunch.com/matt/1b1211b1/sbox_yu3L3pwgEx.png Citizen/animgraph: bunch of updates Implemented the new b_deploy parameter on the Pistol branch, renamed draw anims to deploy, & various other little tidbits Add Vector2 to RenderAttributes Do a full copy of path segments just in case for some reason they're cleaned up Merge branch 'master' into collisions Merge fixes
1 Year Ago
Fix issue in number.ToBytes() Delete RawJsonPage
1 Year Ago
Clean up AddonProperty package type
1 Year Ago
Merge fix
1 Year Ago
apartment letter box - new prefab and breakable doors Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Added right click option to create SupportsSolids entities in Entity Tool with the Block Tool Upon creating entity via Block Tool, select the entity, not the mesh New Clothing Piece - Hoodie Dark Green Hoodie - LODs and further skin weight adjustments to follow shortly. https://files.facepunch.com/daniel/1b1111b1/ApplicationFrameHost_gIIAhFRpnj.png Launcher (#355) * Add Launcher widget to the Editor, lists active addons for you to launch into without having to use the main game UI * Can also create your own configs * Set active gamemode on launcher config update - Hammer "Load in engine after building" will pick from Launcher https://files.facepunch.com/devultj/1b1211b1/178105449-7c4e6231-3c2a-4567-b0af-5aed3799578e.mp4 Animgraph: Fix condition sorting Fix Spritecard not clipping through user clip planes (Fixes physgun beam reflecting through water) Upgrade d3dcompiler library for client loading, fix reflection with version v7 Remove minimum size from launcher, add margin, validate SelectedConfig when buttons get updated Add ComboBox.Count If we've got absolutely no valid configs, generate one Animgraph: Fix condition sorting (again) Merge branch 'master' into collisions
1 Year Ago
Do a full copy of path segments just in case for some reason they're cleaned up