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22,445 Commits over 1,614 Days - 0.58cph!

3 Years Ago
HandleChild stuff isn't needed now
3 Years Ago
InteropGen returning asref works as you'd expect
3 Years Ago
IParticleDefinition resource type, SceneParticles has constructors
3 Years Ago
Allow defining SceneWorld when creating base SceneObject
3 Years Ago
GameGlue SetSceneMonitor* aren't needed GameGlue.GetWorldEntity no longer needed
3 Years Ago
Set additive blending feature to be in the correct section, allow features.minimal to be compiled again
3 Years Ago
Remove CurrentSceneWorldChanged Remove ParticleManager m_pSceneWorld stuff Add SceneObject.Attributes ( replaces SetValue, SetComboValue, GetBoolValue etc) Move SceneMonitorObject to obsolete file Changed SceneWorld.SceneObjects to a HashSet
3 Years Ago
Hammer: Experimental support for baking tilemeshes when exporting selected object to model https://files.facepunch.com/layla/1b1311b1/sbox_TgbMC0BNya.mp4
3 Years Ago
updated prefab, textures/materials updated door prefabs, added nav blocker to some existing breakable (created new ones), added parameter to cctv/projector prefab glass material/texture pass added pebble alpha trim fixed normal on riverbed texture Merge branch 'master' of sbox
3 Years Ago
Hammer: Add zooming and panning to fast texture tool so it's a bit more usable https://files.facepunch.com/layla/1b1211b1/sbox_TQOriGr5yY.mp4
3 Years Ago
Add generic return type to GameTask.FromResult
3 Years Ago
GameTask.CompletedTask and GameTask.FromResult<T>
3 Years Ago
Restore SceneWorld.SetCurrent legacy functionality MonitorSceneObject becomes ScenePortal
3 Years Ago
Add video setting for water ripples
3 Years Ago
Renaming some others
3 Years Ago
SceneParticleObject to Engine Type Forwarding
3 Years Ago
Backwards compatibility for Light
3 Years Ago
SceneObject registers handle Move SceneModel to Engine InitAnimGraph ( avatar on menu screen works again )
3 Years Ago
Add Global.SceneWorld, Global.SceneWorldDebug Call GameLoop.OnWorldSession when worldsession available Light becomes SceneLight, AnimSceneObject becomes SceneModel
3 Years Ago
Add archive flag
3 Years Ago
Use a better cvar name for reflections
3 Years Ago
Rebuild sbox_glass, recompile glass material
3 Years Ago
Add ability to toggle SDF reflections in the settings menu
3 Years Ago
true & false are now valid values for convars
3 Years Ago
Make IgnoreAssetDirectory more robust so it doesn't ignore folders like "objects" because it has "obj" in the string
3 Years Ago
Animgraph: Allow zooming while dragging a connection
3 Years Ago
Fixed selfillum bleeding on studio light projector
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter
3 Years Ago
Transition SceneObject to Engine
3 Years Ago
Stubbed out QBrush and QPen so we don't actually use them Rename CDataModel to CManagedDataModel because it's creating confusing conflicts Added SceneWidget
3 Years Ago
Fixed ArgDelegate.FromInterop ignoring the second argument for native code Fixed obsolete warning in AnimEntity
3 Years Ago
3 Years Ago
Initial resolution scaler
3 Years Ago
Add Label.Indent, Label.Margin, Label.Alignment Add AssetType.Icon128 Add Widget.ReadOnly Add OneWayBind Added Asset.Compile() Asset Inspector basics
3 Years Ago
Cleanup texture builders to reduce loads of code duplication Bring Texture3d, TextureArray & TextureCube builders extra properties Make Texture2DBuilder a struct Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib Allow breakable glass to use assigned UV mapping (requires map entity recompile) Fix glass texture coords when breaking shards that have moved away from the panel Whitelist System.Half Fix base shader not compiling Fix alpha testing for shaders Allow foliage shader to be compiled again Don't bother trying to compile 32 bit PCM so you don't damage your ears if you try Merge pull request #168 from Facepunch/texture-builder Cleanup texture builders to reduce loads of code duplication Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects Remove WithMips for texture cube for the time being Add constructor parameters for CreateCube & CreateArray Remove anonymous param from Texture Finish Create WithAnonymous for textures instead of passing it as a parameter to Texture Finish Remove anything marked as [Obsolete] 3+ months ago Obsolete Entity.EyePos/Rot => Entity.EyePosition/Rotation delete some legacy c++ concommands: god, say, give, etc. these didn't work anyway and if they should work they should be done in c# reimplement cl_showpos in c# so it uses the pawn, remove cl_showfps (there's much better ways to see it now) Fix compile error and strip Panorama stuff from the particle host Remove more legacy player concommands and whatevers left of impulse remove env_message Allow menu tasks to persist between sessions string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category Add toggle for recursive folders Add TaskCanceledException to whitelist Put it where it belongs Access to AssetType Initialize interop to nullptr Packaged games properly update their hash for networking, fixes net vars in packaged games Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths TreeNodes support context menus, added context menus to asset browser folders Create in folder options Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox Loading screen can access game/map packages Don't let Hotload see some sensitive fields Merge branch 'master' into hotload-api
3 Years Ago
Don't let Hotload see some sensitive fields
3 Years Ago
IHotloadManaged.Destroyed() now passes in a dictionary ready for use
3 Years Ago
Loading screen can access game/map packages
3 Years Ago
Updated Citizen blendshapes. Updated Citizen AO now you can sometimes see the inner lip Merge branch 'master' of sbox
3 Years Ago
TreeNodes support context menus, added context menus to asset browser folders Create in folder options
3 Years Ago
Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths
3 Years Ago
Squashed commit of what was on master as this has been out of main branch for long Naive shadow atlas downsampling test
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Packaged games properly update their hash for networking, fixes net vars in packaged games
3 Years Ago
Access to AssetType Initialize interop to nullptr
3 Years Ago
Put it where it belongs
3 Years Ago
Add TaskCanceledException to whitelist
3 Years Ago
Add toggle for recursive folders
3 Years Ago
If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category
3 Years Ago
string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc