13,495 Commits over 1,522 Days - 0.37cph!
Added duplicate layers option to context menu for post processing editor
https://files.facepunch.com/ognik/1b0511b1/2022-06-21_55-49-a1312f6d-22e5-41c8-bdfb-fdb479e5086a-mg8WBrWj.png
Rename some context options, add masks too
Add menu for post processing context menu
Add delete context menu for post processing layers
Allow negative numbers for postprocessing editor entries
Add input boxes to bloom & tonemapping
Added a blend version of the simple dev material
AddToSelection/RemoveFromSelection bound to Ctrl+Shift (up/down)
Fix dodgy asset browsers when used in animgraph tool
Adjusted gutter tileset
Added tags to gib models
Fix entity tool not ignoring case when searching for entity
Revert "Bump up to C++17 & fix compile errors"
This reverts commit 54fdeb1e00db8f79425846ef841764faf16283bf.
tweaked materials
Merge branch 'master' of sbox
Fixed duplicating helpers, inputs & outputs on hotreload
Hide model particles when the entity is hidden
Bump up to C++17 & fix compile errors
Remove native code for env_sky
Citizen/animgraph: converted SMG/rifle to new branch
- Also a whole bunch of new comments throughout the place.
- IK management is a bit iffy and needs to be reworked to account for an edge case
Fixed Length Constraint particle preview when in an instance
Update warehouse lamp prefab to use length constraints particle property
Fixed InputAttribute's Name not doing anything
ModelDoc: Fixed bonemerged models disappearing on compile
Fixed missing particle preview for phys_lengthconstraint
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
Update path baking params to be more precise
Added wip steam audio GPU baking setting
https://files.facepunch.com/ognik/1b0211b1/2022-06-22_34-13-8b851847-79b8-473e-8533-01a1bb843d84-YTVwtAYc.png
Adjusted World Mapping on simple hs dev mats
Added simple dev materials
Better attempt at circular subgraph detection
Significantly speedup steam audio baking & simulation
Remove tools about dialog - no longer used
Add bake action to toolbar
Set node contexts of pasted set before fixing up connections so that subgraph nodes have a valid node manager
Fix pasted group nodes not setting their child connections properly - no fix for subgraphs yet tho
Citizen/animgraph: fixed the weapon branch potentially coming back to long idle pose after switching away
Citizen/animgraph: added holdtype change check
It's the same idea as the handedness change check; a SM near the very end of the graph receives a reset from any holdtype change and sets a tag for 250ms when this happens.
Change reflection effect, improve bake settings
Audio.ReverbScale & Audio.ReverbVolume
updated textures ,decals, test vtex caustic, grass, clean up
Merge branch 'master' of sbox
Add toon example shader
Iterate example toon shading, add outlines
Fix assert in animgraph tool scene widget
Animgraph: Add edit menu action for baking graphs - this gets done on compile but someone may want to use it to clean up unused nodes
Remove last remaining references to panorama
Citizen/animgraph: IK state machines reset on handedness change
Fixes edge case when disabled IK needs to be the default starting state
Add SetupPhysicsFromCylinder
Fix constraints not working correctly when inside prefabs
Explicitly force single flag for steam audio sims
thirdperson camera: orbit mode alt+rightclick+drag to pan up/down
New Outfit Piece! - Bucket Helmet
New Bucket Helmet with Lods. Adjustments to skinning and Modeldocs of long sleeve shirt to work better with the helmet ontop. Small adjustments to glove modeldoc too. Think you'll all like this new outfit piece, pretty much completes the medieval armour set and should make for some fun clothing combinations as well!
https://files.facepunch.com/daniel/1b3111b1/Photoshop_7qJk6Ksvqt.png
Merge branch 'master' of sbox
recursively bake subgraph nodes - I don't trust it working properly otherwise
Use our new animgraph resource compiler - which is just kv3 compiler except it loads the animgraph so we can fuck with it before compiling it
Bake groups and subgraphs for compiler so everything is a flat graph
Remove test compile output
Merge branch 'animgraph-resource-compiler'