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13,493 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Hammer: Fixed reloading game data breaking entity descriptions/help text
3 Years Ago
Animgraph: Implement creating group from selection https://files.facepunch.com/layla/1b0611b1/sbox-dev_Uwe1oaMTTY.mp4
3 Years Ago
Guarantee that Entity.ToString returns a non empty string Added description to LengthConstraint.Break
3 Years Ago
Fixed Event.Entity.PostSpawn being called twice for maps with skybox prefabs
3 Years Ago
Sneaker LODs Lods and modeldoc adjustments to Sneakers
3 Years Ago
Squashed commit of the following: commit 5b7191971fca0ece4592fe8f88a3ff9d44ed1c0c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri May 6 09:17:13 2022 +0100 Remove now unsed Asset.TryLoadJson commit 2da85021c54ff41a1cb8f224abd0c6458c30dcba Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri May 6 08:56:39 2022 +0100 Hide sound stack assets by default again commit 2d658a53a75ea23dda6f0d0a446256c26f9eb15a Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri May 6 08:55:38 2022 +0100 Delete sound stack editor commit 75fe898a06eb7b3ca294cf92110dcd36add7ebd1 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri May 6 08:54:03 2022 +0100 Move TypeLibraryAttribute to Sandbox.Reflection commit ea4dae65c638e681a2808483c96e9f74e8e5f90c Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Fri May 6 08:43:05 2022 +0100 Make occlusion less embarrassing when no SA commit 37b48cd8f330b58dd3f9d729c20b54a1c3c91c03 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 16:47:57 2022 +0100 Tone down reverb commit e636eb12b3fc30fe4484e53732ca6a043b4c1615 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 16:29:48 2022 +0100 Updated mixgraph commit bdc2d0f7a594346c3104fbc4e4918e754f486309 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 16:29:19 2022 +0100 Try to use realtime reverb if none available commit e3fe7154262f46df6e88b1f058c80fb9196fa378 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 16:28:07 2022 +0100 Fix crash when no steamaudio reverb file commit 149716aef9aefec6d2274e35fc4e8b9b406cc3f2 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 14:08:51 2022 +0100 Changed spatialize, added occlusion commit 1d0d640a185eab57bb3a68744a0d36aaa37ce6d1 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 14:08:10 2022 +0100 Fix vmix crash commit d816a945de7f5c94b6f7f240a837f4ef6229d36f Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 13:14:35 2022 +0100 Remove snd_steamaudio_enable_pathing commit 290243f60162dc84d9dae79fbb0f6819a2d222b9 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 11:10:05 2022 +0100 Occlusion commit 68e4bd4bc58c7b40fca6ad6af89084f49590a113 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 11:09:47 2022 +0100 Force SteamAudioEnabled commit 516326483937644d3f4d625190d532eff16588c6 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 11:09:24 2022 +0100 remove calc_audibility and all its bullshit commit cae4504ce64ca27ba4f65df43192095093ef23f0 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 10:29:06 2022 +0100 Steamaudio pathing, reverb commit 0215b6b12cbe1a03c5541408657747969df55b72 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Thu May 5 09:39:43 2022 +0100 SoundEvents can choose their vgraph + track commit 79656d213ed75ed13a69a63fa3f19437cf6cc8e6 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Wed May 4 15:13:35 2022 +0100 regret trying to use a nodegraph for this https://files.facepunch.com/garry/7583a294-9fc7-40e5-9b8d-fa361c47401b.png commit c2f5db405a29090ee07516c946ea53e7bf9d0e68 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Wed May 4 15:11:54 2022 +0100 Build NodeGraph UI from Graph commit 6acaecc80c48fbf9a0439bd299041773822d763f Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Wed May 4 15:11:08 2022 +0100 Add GraphicsView.Items commit 141b877e0e398787f29453c6f5d495a81d925137 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Wed May 4 15:10:04 2022 +0100 Call RegisterType, UnregisterType on base classes commit 87ee7f30882a7a1884de6bb2965bf620cee58326 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Wed May 4 15:09:45 2022 +0100 EngineGlue KV to Json commit fc3fd54aeedfa02c345d7ad55c67cbb0b9dc59cd Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 16:16:33 2022 +0100 Implementing nodes we use in our basic stack commit 126d34899f8395ac24e96232cc46a40e617ba8d2 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 14:41:24 2022 +0100 Node graph variable types commit d70ed8107f7c9a0364f06bd3ac9f689e2b048e6e Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 12:39:26 2022 +0100 SoundStackEditor commit 5759451a5ac3d6eff584161e4d45b5312db5486a Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 12:38:51 2022 +0100 Delete NodeTitlebar commit 916f973a14190c4d0112fc1040438ee8db378fa6 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 12:36:33 2022 +0100 Clear propertysheet if target set to null commit ee19590d424baa4209d6b23624e41f8fdef0b746 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 12:36:18 2022 +0100 Add GraphicsView.SelectedItems commit fff73f2310f7921ed8d0991012970e4239c27efc Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 10:52:46 2022 +0100 Fix graph view dragging, connecting, scrolling commit dc4802030be654df9bb342ab8709901175c1db68 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 10:46:54 2022 +0100 Allow setting window icons from pixmap commit d26f72fbcfa1fc99533f78ff4a54bb02aaa4d1bd Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 10:33:28 2022 +0100 Add IAssetEditor commit 07fbe1450a2b3a7f9a5d37b36cd133327a473831 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 10:15:21 2022 +0100 Show sound stacks in asset browser, give icon commit b40934063bcabc50439e5a4afa477960272dd5e5 Author: Garry Newman <garrynewman@users.noreply.github.com> Date: Tue May 3 10:14:59 2022 +0100 Add raw object bind to bind system
3 Years Ago
road signs - bug fixes road signs - mat
3 Years Ago
FPArms: fixes/improvements + separated raise/holster into rightmost SM
3 Years Ago
Hammer: Fix PhysicsTypeOverride_Mesh shit not getting set, fixes shatterglass
3 Years Ago
FPArms: punching attack anims are now composited dynamically When not idle, underlying animations can partially "leak through" for a more natural result
3 Years Ago
Summaries for constraints
3 Years Ago
Set constraint veclines to empty string so their helper doesn't get set to zero
3 Years Ago
Delete rubat_test.vmap Add description to PhysicsConstraintAttribute Added LengthConstraint.OnBreak output and Break input
3 Years Ago
Implement phys_slideconstraint in C#
3 Years Ago
Fixed pre settle affecting entities constrained by BaseConstraint derivatives Constrained entities are not meant to be pre-settled
3 Years Ago
Rubikon: Fixed crash when enabling joint collisions in OnBreak callback Re enable collisions on constraint break BaseConstraint creates the joint on map cleanup LengthConstraint works with world entity Remove useless spawnflag from LengthConstraint that does nothing
3 Years Ago
Animgraph: Change group input/output network mode when the group does
3 Years Ago
Animgraph: Fix anim states not getting correct update node for child (same fix for a bunch of other nodes)
3 Years Ago
Obsolete Entity.SpawnFlags
3 Years Ago
phys_lengthconstraint attachpoint is vecline
3 Years Ago
FPArms: animgraph update (will break; SMs not working inside groups)
3 Years Ago
FPArms: punching animgraph updates
3 Years Ago
FPArms: jumping animation
3 Years Ago
Added missing World Mapping scale to blends
3 Years Ago
New Outfit Piece! - Sneakers New Black and white sneakers! Adding LODs and small fixes / adjustments shortly.
3 Years Ago
Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
3 Years Ago
Do not preview particles on prop_static to match in-game behavior
3 Years Ago
Added model particle previews to Hammer Add a translation gizmo to ModelDoc's particle node
3 Years Ago
Fix layerclear failing due to resolution rescaling
3 Years Ago
prop_physics can now spawn models that have multiple bodies with the pose they have in hammer https://files.facepunch.com/layla/1b0411b1/sbox-dev_EjWQLSxBr1.png
3 Years Ago
Temporary barrier - gib is no longer bent
3 Years Ago
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
3 Years Ago
Road signs - complete road signs now have gibs wooden crate - updated textures
3 Years Ago
New Hair! - Bun Nice and simple bun hairstyle! Merge branch 'master' of sbox
3 Years Ago
Hammer: support attach to view for hammer meshes
3 Years Ago
VR: Set the render viewport to the SteamVR recommended render target size and not the window size ( this was making the default resolution 1080p )
3 Years Ago
Fixed Particle Snapshot File not previewing in Hammer
3 Years Ago
Added Map.Scene.AmbientLightColor to set ambient lighting color
3 Years Ago
Fixed branch normals on previous bush/shrubs - added regular and wall bush that look less scruffy Also re-shaped the taller shrubs to be more straight looking
3 Years Ago
Fixed Particles.SetSnapshot being non functional Added "Snapshot Mesh" feature to ParticleSystemEntity
3 Years Ago
remove vr_ from gameinfo default shader name
3 Years Ago
Added (Source)PhysicsShape properties to CollisionEventData Also added descriptions to every property of CollisionEventData Update launchSettings.json to use local path Obsolete useless DebugOverlay.Box overloads
3 Years Ago
Hammer: Add tiling support to fast texture tool ( behaves exactly the same as the one in dota tools ) Before: https://files.facepunch.com/matt/1b0211b1/sbox_8X63pqiVql.png After: https://files.facepunch.com/matt/1b0211b1/sbox_ylhMiqliDi.png
3 Years Ago
FPArms: new landing anim
3 Years Ago
Hammer: Allow key bindings for 2D View Shading modes
3 Years Ago
Clear out more FGD stuff ModelDoc: Fill in some missing node icons & descriptions
3 Years Ago
Don't render debug grid in skybox
3 Years Ago
adding cable tray set, pipe material variation, decals Merge branch 'master' of sbox
3 Years Ago
Rendering for r_light_probe_volume_debug_grid Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why Add r_light_probe_volume_debug_grid_bbox Add the remaining convars Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix compile Previous commit stomped all my changes Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems hook up metalness and roughness convars Fix sphere reflection, add smooth fade Hook up r_light_probe_volume_debug_grid_albedo Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too Use sample size instead of scale so we can use the convar Destroy vertex buffers when convar is disabled Add sample size as shader attribute Merge branch 'light_probe_volume_debug_grid'
3 Years Ago
removed old normal Deleting broken materials