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13,473 Commits over 1,522 Days - 0.37cph!

3 Years Ago
backdrop-filter: sepia & filter: sepia. Simplified color matrix logic
3 Years Ago
Obsolete Client.UserId - no-one knows what it's for
3 Years Ago
oops
3 Years Ago
Remove PlayerScore - been obsolete for long enough Update Api.cs
3 Years Ago
Add color parser desaturate, saturate Show save status on save button in edit game form Change Client.SteamId (ulong) to Client.PlayerId (long) SetProperty doesn't require it being marked as [Property] Whitelist System.Web.HttpUtility, System.Collections.Specialized Added GameServices.Leaderboard.Query Fix console logging sometimes being in a permanent error state Added query support for NaviatorPanel Boilerplate leaderboard view
3 Years Ago
metal fence - added 32 wide version for tileset use Merge branch 'master' of sbox
3 Years Ago
Bollard tileset https://files.facepunch.com/louie/1b0811b1/sbox_Rw1YbxLJcH.png
3 Years Ago
sat dish - Dish body, arm & mount to allow mappers to move to any angle they want
3 Years Ago
Hammer: Don't rotate children of groups locally
3 Years Ago
bector -> vector
3 Years Ago
Vector2.Lerp
3 Years Ago
`filter: saturate(N%);` SCSS support
3 Years Ago
Updated Flatgrass, fixed missing materials, adjusted lighting.
3 Years Ago
Animgraph: Fix aim matrix node not lerping to the fullest extent of the pitch https://files.facepunch.com/layla/1b0611b1/s%26box%202021-11-06%2023-22-13.mp4
3 Years Ago
Straight Down frame 11
3 Years Ago
Fuck it, add back InitFromCompiledVMDL, shouldn't require support from us
3 Years Ago
Update Attribute.CAimMatrixAnimNode.m_sequenceName:help to specify that look straight down comes last
3 Years Ago
Straight Down aim matrix experimentation Merge branch 'master' of sbox
3 Years Ago
Compile errors
3 Years Ago
ModelDoc: Remove support for InitFromCompiledVMDL (s1 mdl in disguise) Don't try to process s1 mdl in model compiler ModelDoc: Remove Import Source MDL
3 Years Ago
removed vpk from git
3 Years Ago
updated construct, textures, mats, prefabs, some asset cleanup pavement trim textures realigned and materials moved folder
3 Years Ago
Animgraph: Add "Can Look Straight Down" option to Aim Matrix node, turning the matrix from 3x4 to 3x5
3 Years Ago
Don't transform wishvelocity with pitch
3 Years Ago
Improve ladder physics
3 Years Ago
voice_loopback, voice_enable native convars for now
3 Years Ago
Revert "PhysicsBody.Inertia" This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
3 Years Ago
PhysicsBody.Inertia
3 Years Ago
Make the SCSS parser more strict Alert file & path for incorrect SCSS Merge pull request #86 from Facepunch/strict-scss Make the SCSS parser more strict
3 Years Ago
Add transform: scalex, scaley (scale was already supported)
3 Years Ago
Add scss transform: translate( <length>, <length>? ) ( translateX, translateY were already supported )
3 Years Ago
security shutters - painted skin for left end cap
3 Years Ago
metal fences and gates - collision adjustments
3 Years Ago
security shutter - changed side cap material group name Merge branch 'master' of sbox
3 Years Ago
Restore surface asset type defaults ModelDoc.Sphere's origin argument is optional Give 'explosion_behavior' property descriptions and a radius visualization
3 Years Ago
Add sandbox and sbox-ai-lab addons to gitignore
3 Years Ago
Make sure Surface asset type could be autogenerated (Its not auto generated because its in the wrong assembly) Clothing/Decal assets no longer use [Property] attributes Make internal Hammer attribute properties/fields private like they should be FGDWriter supports C# structs as fgd structs FGDType and its derivatives support arrays FGDWriter: Make non [Property] titles generate consistently with [Property] titles
3 Years Ago
Security shutter - fix for tiling not working on painted skin and painted mask adjusted Merge branch 'master' of sbox
3 Years Ago
Unroll blur loop in glass shader
3 Years Ago
Unroll UI blur
3 Years Ago
Don't default device settings when changing display settings
3 Years Ago
Intruder alarm 2 and 3 - lodded and ready for Lewis skin sat dish - updated texture
3 Years Ago
Remove debig Fixed EditorProvider.Config.Value getting the wrong value Show game setup if owner, even if not in tools mode
3 Years Ago
ModelDoc: Switched Mass/Shape info into a tabbed view so its data can actually fit Removed gizmos that try to change non existent properties of hand_pose_pair gamedata node Added "description" property to surface asset
3 Years Ago
Added windowsglue.def Add MenuEngine.FileSystem Fixed color darken math Labels get classed .label Add standard form field, fieldcontrol controls - make form use them Update binds more often if they changed recently Inspector detect when Range is an integer Numeric TextEntry can have MinValue, MaxValue - obeys its limits Panel events can be debounced Fix Panel NRE's Access to System.ComponentModel.DataAnnotations Form fires a form.changed when one of its children are changed Fix errors on missing/invalid template Inspector creates a field group Add ListInspector Clean up InspectorProvider (renamed to EditorProvider) Added ArraySource (to bind UI to array/list indexes) Can edit game config in game
3 Years Ago
Fix some wireframe flickering in sfm
3 Years Ago
Don't write empty modeldata.fgd
3 Years Ago
Add [Net] support for generic IDictionary<TKey, TVal>
3 Years Ago
Make [Net] work on IList<T>, deprecate List<T> to prevent confusing behaviour Use VarUnmanagedList on ITypeSymbol.IsUnmanagedType Cleanup and simplify replicated lists code gen, give better feedback if using List<T>
3 Years Ago
Restored lag compensation by default for base Player and BaseWeapon