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11,224 Commits over 1,338 Days - 0.35cph!

6 Months Ago
Live Unit Testing changes environmental variables and I don't know how to change it, so we get this mess More BytePack game var types
6 Months Ago
Support params object[] when validating method for CodeGenerator.WrapMethod
6 Months Ago
BytePack ByteStream faster System.Array writing Expose a BytePack to GameNetworkSystem ( temporary until we figure out how to work it ) Merge branch 'master' of sbox
6 Months Ago
Add test for CodeGeneraror wrap method with no arg. Fix wrap method with no arg causing syntax error in generated code.
6 Months Ago
Arguments has to be a byte array
6 Months Ago
🚩 Run the exit code before the main game loop, so it doesn't try to render without a window Flagged because this might cause some unforeseen issues.
6 Months Ago
Network message cleanup
6 Months Ago
Remove left over resourcesystem references Remove SceneSystemQtApp so they never get used
6 Months Ago
Guard against re-entrant calls into Qt's processEvents Fix splash screen closing before loading finished
6 Months Ago
Just for sanity, lets assert that we're the critical Qt stuff in the main thread There's really no need for this code to be using Task.Run. Also fixed it running 5 times on startup.
6 Months Ago
Fix UISystem exceptions on startup Stop using Json for network messages Lock messaging down These network messages should be raw and uncomplicated, so lets do that
6 Months Ago
Add SceneCubemap.RenderDirty()
6 Months Ago
Fix ByteStream when writing string Add ByteStream.ReadByteStream Cleanup
6 Months Ago
Fix console cursor
6 Months Ago
Add PhysicsShape.Tags
6 Months Ago
Updated Balaclava + LODs for existing assets
6 Months Ago
Render VR separately Rename RenderWithViewport to RenderStereoAndSubmit, clean up SceneCamera stereo rendering code Set VR controller type (Input.VR.Type) Remove some CSS logs I forgot about (sorry)
6 Months Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
6 Months Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
6 Months Ago
Don't call resource changed callback if interop isn't loaded
6 Months Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
6 Months Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
6 Months Ago
Citizen/animgraph: re-added 2X walks to the 2D blendspace, made them use new fast walks where currently applicable, and renamed "Walk_[direction]_2X" to "Walk2X_[direction]" for consistency
6 Months Ago
Add *#local.json to .gitignore so that local keyboard preferences don't get committed
6 Months Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
6 Months Ago
Strip multiview instancing / instancing scalars from engine Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS Update system.fxc
6 Months Ago
Refactor some Graphics files, remove long obsolete methods
6 Months Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
6 Months Ago
Add PhysicsWorld debug drawing methods for scenestaging
6 Months Ago
Can multiply colors together
6 Months Ago
Enum control closes when you select an option
6 Months Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
6 Months Ago
Include sheet_sampling.fxc
6 Months Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
6 Months Ago
Slight mistake
6 Months Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later
6 Months Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
6 Months Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
6 Months Ago
Fixed sboxgame/issues#4132 There might be a deeper issue at play, but this should at least make it usable
6 Months Ago
Fix shadergraph error when compiling
6 Months Ago
ResourceControlWidget: Add Open In Editor to context menu Gizmo.SceneSettings.CameraZFar default from 10,000 -> 100,000
6 Months Ago
Test reproducing sboxgame/issues#4125 Fixed sboxgame/issues#4125 Bad assertion, local functions won't become static if they reference only 'this'
6 Months Ago
Add SceneDynamicObject
6 Months Ago
Pass streamer events to IGameMenuDll
6 Months Ago
Re-add streaming mode stuff to menu - same as before (would be better in settings imo, but this works for now)
6 Months Ago
Add Cookie.Remove( key )
6 Months Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
6 Months Ago
Update Facepunch.ActionGraphs Include .pdb from Facepunch packages in builds Revert "Reverting attempting to send Facepunch.ActionGraphs" This reverts commit 6e264f87f6b172af884e0b420c26c05f1d7b6e0a.
6 Months Ago
Reverting attempting to send Facepunch.ActionGraphs Needs the .pdb next
6 Months Ago
Include docs .xml from any Facepunch.* NuGet package on build Revert "Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build" This reverts commit 88a50a2706c5b767a61d841af038fb97677b63c4.