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20,930 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Merge IVPhysXWorld into IVPhysics2World, I don't see the point of having two world interfaces other than to be annoying
2 Years Ago
Don't try to delete a sound stream if it's not valid
2 Years Ago
Trim some more functions from physics world Don't link vphysics2 in face poser, I don't think it's needed
2 Years Ago
Remove unused vphys2 convars
2 Years Ago
Rename CVPhys2World to CPhysicsWorld for consistency
2 Years Ago
Remove CRnWorld usage out of physicsdebugdraw
2 Years Ago
Remove physicsdefinitions
2 Years Ago
Remove IFnPhysicsWorld
2 Years Ago
Remove IFnPhysicsSoftbody
2 Years Ago
Citizen/animgraph: big restructuring update The graph structure should be a lot clearer to read and understand now.
2 Years Ago
Enable MultiSelect on AssetList Don't try to open a context menu if we have no options, otherwise Qt will moan Implement shift click multiselect in BaseItemWidget https://files.facepunch.com/matt/1b0211b1/sbox_2u4H5Gcpcl.mp4
2 Years Ago
Maintain previously selected configuration after opening launcher properties Enable Save button after selecting a package from s&works Add launch configurations to tools dropdown Consistent with project settings menu Fix launcher losing its selection when editing the actively selected config
2 Years Ago
Remove Type dispatch functions from physics joint interface Remove IFnPhysicsBaseShape Remove some unused functions from physics body interface
2 Years Ago
office desk - lod0
2 Years Ago
Entity.networkTags should use StringComparer.OrdinalIgnoreCase when updated from network
2 Years Ago
Fix FileSystem.RebuildContentPath() skipping over addons because it was using File.Exists instead of Directory.Exists. Fixes Facepunch/sbox-issues#2085 and probably quite a bit of other stuff
2 Years Ago
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
2 Years Ago
Re-enable steam audio
2 Years Ago
Reduced fog on the avatar scene a bit, added orbit distance lerp
2 Years Ago
Set default font size for base style textentry Resolves sbox-issues#2094
2 Years Ago
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
2 Years Ago
Fix Entity.Position description
2 Years Ago
Remove IFnPhysicsJoint ugh
2 Years Ago
Fix unfinished transitions getting reset on state change
2 Years Ago
Remove CPhysicsBody Connect and Disconnect - unused
2 Years Ago
Don't access CRnBody directly in ComputeImpactStrength
2 Years Ago
Remove some direct usage of CRnBody
2 Years Ago
Remove IFnPhysicsBody
2 Years Ago
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
2 Years Ago
Inject EnsureSufficientExecutionStack everywhere
2 Years Ago
2 Years Ago
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
2 Years Ago
Fixed "empty" pseudo-class being inverted
2 Years Ago
Add fish.cat_harvest unit test Fix infinite loop in AccessControl
2 Years Ago
Actually push the fix this time
2 Years Ago
Updated icon for 'updated recently' Grouped information section entries
2 Years Ago
Revert "Make sure we don't exceed our direct occlusion samples for SA" This reverts commit ed105c3c5943e92b121fa3dcdca19f4b4fce539f. This time with muffle fix Use custom allocators again
2 Years Ago
Fixed "empty" pseudo-class being inverted
2 Years Ago
Display recently updated on the game icon again
2 Years Ago
Make sure we don't exceed our direct occlusion samples for SA
2 Years Ago
Simplify tiled rendering accessors, add runtime UseTiledRendering render attribute Add r_tiled_rendering convar
2 Years Ago
Don't link rubikon in modeldoc_utils, I don't think it's needed but we shall see
2 Years Ago
Remove PhysicsRagdollDef_t Remove ivconsole_intertool_messages Remove PhysProfilerTool from vconsole_subtools
2 Years Ago
Remove IPhysicsFrictionSnapshot Remove IPhysicsFluidController
2 Years Ago
Remove junk in physics_shared
2 Years Ago
Remove vphys2_motioncontroller, we don't use this shit
2 Years Ago
Initialize m_hSteamListenSocketFakeIp to invalid so we don't get annoying assert when joining servers
2 Years Ago
Possible fix for access violation in BoneFlagsToBitVec
2 Years Ago
steamaudio_enabled -> steamaudio_enable, drop FC_ARCHIVE since I suspect loads of people had it saved to 1 :(
2 Years Ago
Temporarily disable Steam Audio by default to resolve crashes as the heap corruption has persisted even without IPL_SCENETYPE_EMBREE