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20,930 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Property calculate size of pathing coefficients
2 Years Ago
2 Years Ago
Rework scene management & disable embree by default for steam audio *should* fix the steam audio crashes ***hopefully***
2 Years Ago
Forgot the token
2 Years Ago
Sentry commit tracking
2 Years Ago
Tie simulation devices to be per context rather than per scene
2 Years Ago
Tag steamaudio_enabled so we can see it in Sentry, so we can be 100% sure
2 Years Ago
Add steamaudio_enabled cvar
2 Years Ago
Fix warnings on blendable and commit shader objects
2 Years Ago
Doh, fix steam audio baking to work again
2 Years Ago
Skip over mounting addon path if it doesn't exist
2 Years Ago
Revert "Lets try this" This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507. Revert "Don't post sentry releases manually" This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5. Revert "Use Sentry's own release action for more detail" This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
2 Years Ago
Lets try this
2 Years Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
2 Years Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
2 Years Ago
Fix unitialized memory and not binding shape buffer if running out of space in high quality reflections
2 Years Ago
Remove IsRunningRemoteSession nonsense
2 Years Ago
Null check in ComputeHierarchyBoneFlags
2 Years Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
2 Years Ago
Null check in MarkBoneNeedsInterpolation
2 Years Ago
forgot to force add the .dll / .lib for aftermath
2 Years Ago
Catch nvidia gpu crashes with nsight aftermath and `-nvgpucrashdebugging` cli flag, struggling to get any significant context out of this on D3D11 so may just revert this at some point
2 Years Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
2 Years Ago
Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects
2 Years Ago
Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile
2 Years Ago
Make the category list less wide
2 Years Ago
Use Package.Org.Title on author name Update GameList category style, ToolBar style
2 Years Ago
Make PerformanceStats.All a ConcurrentDictionary
2 Years Ago
Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder
2 Years Ago
Update game icon style Fix favourite game icons showing new elements Update control mode button style
2 Years Ago
Make tile resolution proportional https://i.imgur.com/2knXfUw.png
2 Years Ago
Delete some unused stuff
2 Years Ago
Update game logo size, restyled favourite & thumbs
2 Years Ago
Treat warnings as errors on shader compilation on internal builds
2 Years Ago
m_pDriverVersion reports as "unknown" instead of a null string
2 Years Ago
Disable game launcher's play button while compiles are pending Prevents a kick with flurry of errors Fixed errors when deleting a ButtonEntity mid movement
2 Years Ago
don't use V_vsnprintf in SentryOutput, external code can specify the funky %S format specifiers Texture2DBuilder.Finish(): correctly check the memory required for texures w/ mips
2 Years Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
2 Years Ago
Use crashpad for fatal errors
2 Years Ago
Make spam setting speed on PlatformEntity work (And spam StartMoving, etc)
2 Years Ago
Update steam audio to 4.11 but keep it as dynamic only for the time being since baked is not working :(
2 Years Ago
Fix editor fullscreen positioning Launcher position cleanuip
2 Years Ago
Fix filter for addon switcher
2 Years Ago
advertising board - removed placeholder advert
2 Years Ago
office desk - removed until fixed Merge branch 'master' of sbox
2 Years Ago
Remove fallback DX9 code for getting driver version, it's straightforward to grab from the registry by the DX adapter LUID. This returns the same windows driver version numbers DX9 was reporting, but I've added some vendor specific renames e.g for nvidia "31.0.15.1659" becomes "516.59" making it easier to filter by driver for us rendersystemdx11: stop linking d3d9 rendersystemdx11: stop linking nvapi LoadD3dCompiler calls Plat_LoadModule without full path ( this is exactly the same way ADJ and we use the same d3dcompiler_47.dll - so hopefully that fixes weird WINE shit ) Replace Direct3D 9 PIX with D3D11 ID3DUserDefinedAnnotation - we're getting a much better list of events in RenderDoc now too New: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_5uxtBKqZlV.png Old: https://files.facepunch.com/matt/1b2911b1/qrenderdoc_fcTCgPGtQT.png - Enable CPixEventScope to record events, these are used to tell us our View / Layer - Don't limit these events behind Plat_IsRunningOnCustomerMachine() - there is no overhead and it can be incredibly helpful for us having them on Steam builds Implemented following guidance of: https://developer.nvidia.com/blog/best-practices-gpu-performance-events/ rendersystemdx11: don't link d3dx11 legacy stuff Fix ErrorReports::UpdateGpu usage from rebase conflcit Delete dead D3DX dlls
2 Years Ago
Revert "office desk - wip" This reverts commit c500813f83dffc62a407afba54ec9e378ab5700e. Merge branch 'master' of sbox office desk - moved to correct folder
2 Years Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
2 Years Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
2 Years Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it