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20,784 Commits over 1,522 Days - 0.57cph!

3 Years Ago
Animgraph & animation updates
3 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
3 Years Ago
Add SceneObject.SetMaterialOverride
3 Years Ago
Add PhysicsBody.AddHullShape
3 Years Ago
Add SceneObject.CreateModel that takes model reference directly
3 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
3 Years Ago
Most likely fixed issue #208
3 Years Ago
now lets try this
3 Years Ago
bullshit commit to help diagnose issue #208
3 Years Ago
Add toolrenderutils to groups
3 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
3 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
3 Years Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
3 Years Ago
Added b_sit input to the animgraph
3 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
3 Years Ago
Fix classes with generic arguments breaking codegen
3 Years Ago
Update vsopen
3 Years Ago
Delete COMIntegration.exe
3 Years Ago
Stop engine writing steam_appid.txt
3 Years Ago
Set the appid
3 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
3 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
3 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
3 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
3 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
3 Years Ago
Add PhysicsGroup.Mass setter
3 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
3 Years Ago
SMG reload animation + hooked up shotgun holdtype Merge branch 'master' of sbox
3 Years Ago
Updated Construct + Parking garage Updated Construct to fit parking garage
3 Years Ago
updating WIP construct/ clean up Merge branch 'master' of sbox
3 Years Ago
Remove VScript kvs/inputs from Hammer Added func_brush in C# with cleaned up hammer kvs
3 Years Ago
Pistol reload animation
3 Years Ago
Make FuncDoor.Locked public
3 Years Ago
updated construct prefabs/mats Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox updated WIP construct map Merge branch 'master' of sbox
3 Years Ago
Added Plane.Distance Added Plane.GetIntersection Fix RealTimeSince equality warnings Add BBox.AddPoint Added Physics.GetEntitiesInBox Add Frustum class Plane cleanup Swap frustum plane order to match engine Add Plane.GetDistance( Vector3 point ) Add plane.SnapToPlane( Vector3 point ) Add Plane.IsInFront( Vector3 point ) and plane.IsInFront( BBox box ) Merge branch 'master' of sbox
3 Years Ago
added full gibs to watermelon, new textures, added scatter and set up in material
3 Years Ago
Added NavMesh.GetPointWithinRadius
3 Years Ago
Swap agent sizes
3 Years Ago
Add Vector3.AddClamped Merge branch 'master' of sbox
3 Years Ago
Implemented Locked state for doors Adds Lock/Unlock inputs, respects StartLocked spawnflag, OnLockedUse output Doors now also fire OnFullyClosed, OnOpen and OnClose
3 Years Ago
Fixed FileTransfer read stream could be left open, causing havoc NavMesh - skip points that are really close to together Fixed clients never downloading the first file (usually meaning broken missing hud files)
3 Years Ago
Better Entity.ToString c# MapIO debug + visualizer thing (cvar and a console button) FuncButton: DelayBeforeReset 0 doesn't act as -1
3 Years Ago
[UserVar] is now [ConVar.ClientData] [ConVar.ClientData] initial default value sent to server, value survives across hotloads Non static [ConVar.ClientData] must be a member of an entity The "Joining failed" message now passes the exception Print in console when codegen errors out Warning fixes [ConVar.ClientData] convars can be entity members Merge branch 'master' of sbox
3 Years Ago
Squash anim
3 Years Ago
Removing unused tools so people don't try to use them
3 Years Ago
Whitelist System.Numerics Whitelist System.Globalization*
3 Years Ago
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels Fix Grid Layout cutting off bottom row when multicolumn Map list tweaks
3 Years Ago
Added a conditional IK disable at the end of the animgraph + temp (?) fix for noclip-out overriding landing
3 Years Ago
Fixed jump sometimes playing the fall animation instead of jump (This could happen if you jumped right after landing in a very small time window. The state machine needed some more conditional checks.)
3 Years Ago
voice_loopback false by default