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16,846 Commits over 1,277 Days - 0.55cph!

6 Months Ago
PhysicsTrace supports Capsule trace
6 Months Ago
Remove linear and angular drag, no longer a thing
6 Months Ago
Get rid of unused query functions on interface
6 Months Ago
Fix shape CastSphere and CastBox (probably)
6 Months Ago
FPArms: added weaponless sprint animation & renamed existing shared run/sprint anims
6 Months Ago
Downgrade CastSphereSingle to CastRaySingle if radius is zero Mesh shape CastRay is getting -1 for best triangle sometimes so ignore it to avoid crash
6 Months Ago
Do sphere and bounds shape overlap tests properly by copying how testbed does shape casts
6 Months Ago
Sphere query will perform a shape overlap if we're testing for shapes and not proxies https://files.facepunch.com/layla/1b0711b1/sbox_0048.mp4
6 Months Ago
Add sphere query to dynamic tree World sphere query (needs testing)
6 Months Ago
AddBoxShape and AddHullShape that C# use
6 Months Ago
Get rid of UTIL_TraceModel
6 Months Ago
CastRaySingleBody, CastSphereSingleBody, CastBoxSingleBody, probably not fully correct but only markup volume uses it and we'll probably get rid of this
6 Months Ago
Remove some unused cast functions from interface
6 Months Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
6 Months Ago
PhysicsTrace.EndPoint fix
6 Months Ago
Delete our joints and shapes before removing body from world
6 Months Ago
Remove shape from body and remove body from world checks if it owns them first
6 Months Ago
World query (cos mixed shadows uses it) Disable shadows on debug rendering
6 Months Ago
Get cast result surface properties from hit shape material
6 Months Ago
Shape GetInertiaProperties (overkill? Only CModelPreviewPhysicsShape uses it) Adding/removing tags on shapes collision attributes until we know how this fits into the filtering system
6 Months Ago
FPArms: added shared holster animation
6 Months Ago
Aggregate SetCollisionAttributesFromResource and SetTotalMass Setup the callbacks for contact modify and end Prismatic joint from desc Spring joint from desc
6 Months Ago
Start the editor with the previous saved log level (e.g tracing stays on) Fix events not running on instances where they have events on the base and derived class
6 Months Ago
Add PhysicsWorld.Trace
6 Months Ago
Port spring joint from rubikon https://files.facepunch.com/layla/1b0611b1/sbox_0041.mp4
6 Months Ago
Allow arbitrary nesting in node creation context menu
6 Months Ago
Node graph HandleConfig refactor
6 Months Ago
Fix MeshTrace result not returning good defaults EndPosition is now the hit position if hit, non hits have endposition and distance set Delete the sceneobject RayTraceObject straigt away
6 Months Ago
Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes
6 Months Ago
Hang watchdog -> tools stall monitor Splash screen is stall monitor main thread window before editor opens
6 Months Ago
Don't remove an event instance - even if it's throwing errors
6 Months Ago
Event system unregister (#1291) * Rewrite event system to lift and sweep * Enroller calls unregister before hotload, register afterwards
6 Months Ago
Remove debug
6 Months Ago
Enroller calls unregister before hotload, register afterwards
6 Months Ago
Rewrite event system to lift and sweep
6 Months Ago
Add PhysicsCallback class Add PhysicsShape.IsTrigger Handle IsTrigger in collisionfilter CollisionEvent callback stub implement > < operator overloads in TimeSince/TimeUntil
6 Months Ago
Remove World StepCollision and GetSimulationTimeElapsed, doubt these are needed anymore
6 Months Ago
World GetJoint by index
6 Months Ago
Body and Shape SetMaterialIndex World GetBody by index
6 Months Ago
Move vphysics into engine2
6 Months Ago
Remove legacy objectparams_t stuff
6 Months Ago
Conical joint limits
6 Months Ago
Calculate collision impact forces to give the same results we currently get
6 Months Ago
Support shape cloning
6 Months Ago
Shape get material
6 Months Ago
Another big interface cleanup Disable rendering of debug scene objects when debug rendering is disabled Shape set material (density, friction, restitution) Aggregate set surface properties Set shape material when building aggregate
6 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing
6 Months Ago
Remove deprecated renderingpipeline stuff that was never even used
6 Months Ago
Fix TestWrapSet
6 Months Ago
Document TrackedDevice, remove unused, update skeletal data Move VR class into Sandbox.Engine (forwarded to Sandbox.Game) and respect anchor for tracked transforms Compositor submit bindings, cleanup Submit all the info we need to camera renderer + start rewriting stereo rendering Deleted subviews, crossed/nohmd stereo modes, auto-fidelity, no longer uses multiview instancing Clean up