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20,855 Commits over 1,522 Days - 0.57cph!

9 Months Ago
ProjectList own file Run Asset.UpdateInternals() in parallel, empty project initial scan goes from 770ms -> 200ms Don't scan project filesystem twice
9 Months Ago
Fixed StructArrayConverter.BlockCopy Fixes Facepunch/sbox-issues#4794
9 Months Ago
More API updates
9 Months Ago
Update api urls
9 Months Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
9 Months Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
9 Months Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
9 Months Ago
Add right click menu in game list Fix DamageInfo breaking changes
9 Months Ago
Fixed #1459 https://files.facepunch.com/ziks/2024-02-16/sbox-dev_PgVOUJbZm0.mp4 Update Facepunch.ActionGraphs
9 Months Ago
Text tabs quick start
9 Months Ago
GatherVisibleLightsGPU Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on Do lightbinning for light culling on render thread when a layer first wants to request lights, guarantees we have a depth pyramid by then If we are on a render thread just do a simple flush for ForceFlushGPU(), we just want the GPU to finish it's work, not clean up things Run lightbinner calculation in render thread & actually on lightbinner layer Light culling tests with depth & light radius on compute shader Flush rather than ForceGPUFlush on CReadGPUBuffer::WaitUntilRead()
9 Months Ago
Component editor
9 Months Ago
Fixed pulses not always animating Fix expression node regression in legacy GetGameObjectNodeDefinition
9 Months Ago
Hide the settings option in the launcher to stop people obsessing over it
9 Months Ago
Fix exceptions in NavMeshToolbarWidget
9 Months Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
9 Months Ago
Make RPC errors more useful
9 Months Ago
Fix project changes not saving
9 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning Fix tests strip unused Remove unused
10 Months Ago
Let sbox-dev.exe -test pass through
10 Months Ago
Fixed ActionGraphResource
10 Months Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
10 Months Ago
Remove broken (deleted) projects from the ProjectList
10 Months Ago
Component editor
10 Months Ago
Fix hotloading action graphs
10 Months Ago
Fix hotloading action graphs Some generated component hotload safety
10 Months Ago
Copy tags from GameObject for Legacy Particle System -> SceneObject In ParticleSpriteRenderer make sure we copy over tags from the GameObject to the SceneObject Internal ReadOnlyTagSet Parse kv tags into ObjectEntry.Tags and use them in SceneMapLoader to set any created sceneobject tags Copy tags from SceneObjects to MapObjectComponent GameObject Add some default tag from Hammer, light, text, particles Fix NRE Set some default tags for Particle and Light and Skybox components Better light tags
10 Months Ago
Don't load global projects from addon.json anymore
10 Months Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
10 Months Ago
Add up/down movement to gizmo FirstPersonCamera
10 Months Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types Avoid deserializing ActionGraph bodies while generating types
10 Months Ago
Delete cloud assets that we can't trace back to a package
10 Months Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
10 Months Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
10 Months Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
10 Months Ago
Component editor Move to Components/Definition Fix calling base constructor in generated component types
10 Months Ago
Get rid of test log
10 Months Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
10 Months Ago
Fixed re-creating NodeLibrary a bunch of times during startup
10 Months Ago
Fix calling base constructor in generated component types
10 Months Ago
Move to Components/Definition
10 Months Ago
Component editor
10 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
10 Months Ago
Use standalone launcher by default
10 Months Ago
Fixed Input.Released being stomped by controller input Comment out DISABLE_VK_LAYER_VALVE_steam_overlay_1 for now, it was disabling SteamInput (god knows why)
10 Months Ago
More links on launcher
10 Months Ago
Add project from folder create new project
10 Months Ago
Component editor
10 Months Ago
ActionGraph fixes / improvements from hackweek Everything except the component editor Fix embedding target object in scene Action Graphs Fix legacy Get Game Object node
10 Months Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4