200,540 Commits over 4,140 Days - 2.02cph!
weakspot damage effects for tail/main rotor (lets you know when you scored a hit)
do not target naked/newspawns unless they remain visible for too long
target anyone who deals damage to us
Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
Unfucked bullet particle effects
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Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
CompareSpeciesConsideration
patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
AK and Bolt use better gunshot sounds
oil fireballs broadcast so you can see them anywhere on the map
* Fixed Vehicle.IsBoosting crashing the game when used on a seat
* Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart
* Updated Orange Box .pcf particle system to the latest version
helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
First pass SmartObject subscription refactor, added Subscription object
Added some more tags to remote logging
Fixed ArgumentOutOfRangeException in BaseProjectile
(maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
Clothing material tweaks
Network Protocol++
Added debug option to DSE settings
fixed bad string formatting
Fixed Machine.OnDepositItem flagging the parent smartobject as ignored by DM
Temp metal bullet decal Z fighting fix
Fixed groups not removing themselves from agent manager
FOR FUCK SAKE factory asset
FOR FUCK SAKE prefab room B with test wall
!A new factory asset/texture/mat
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
Process all deferred actions in FinishedLoadingRoutine
Fixed deploy volumes of all external walls being far too small
Metal and stone barricades can no longer easily be destroyed with arrows
Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
More server time warnings
senses tweak and more hooks
Subscription/InteractionPosition tweaks, ActionChain constructor overloaded to take Behaviour
Rust.Application.isLoading is true when the map is loading
Rust.Application.isLoadingSave is true whenever a save is loading