200,540 Commits over 4,140 Days - 2.02cph!

10 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
10 Years Ago
human tweaks
10 Years Ago
NRE fix
10 Years Ago
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10 Years Ago
Unfucked bullet particle effects
10 Years Ago
▆▅█▋ ▆▄▅▍▇ ▌▉ ▅▊▄▌▋▌▉▊██▋, █▇▄▄▍▇▆▆ ▌▍▊▆▇▄ ▋▊ ▌▌▋▌▍▆▍ ▊▄▅▆ ▇█▆ ▇▄▅▉▊▅▊ ▅▅▌▋▄▄ ▉█▇ ▊▋▄▅▋ ▋▊▊ ▋▆▇▇▄▋▄ ▍▌ ▉▊▊▄ ▌█▉▄ ▊▋▍▄▌▅█ ▆▊ ▉▉▆ ▆▉▉▇▉▋... ▇▋▆▄ █ ▋▋▆█▌ ▌▆▌▇█▅ ▄▄▋▉ ▍▄▍▅█▆▉▊ ▊▍ ▅▇▉ ▄▄▋▌▉▆
10 Years Ago
Added 4 missing bush prefabs to the asset gallery and tweaked their LOD distances
10 Years Ago
CompareSpeciesConsideration
10 Years Ago
IsSameSpecies
10 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
10 Years Ago
AK and Bolt use better gunshot sounds
10 Years Ago
oil fireballs broadcast so you can see them anywhere on the map
10 Years Ago
* Fixed Vehicle.IsBoosting crashing the game when used on a seat * Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart * Updated Orange Box .pcf particle system to the latest version
10 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
bot
10 Years Ago
Windows Build 662
bot
10 Years Ago
LinuxDS Build 778
bot
10 Years Ago
OSX Build 940
bot
10 Years Ago
Linux Build 802
10 Years Ago
First pass SmartObject subscription refactor, added Subscription object
10 Years Ago
Checksum logging
10 Years Ago
Added some more tags to remote logging
10 Years Ago
More tags
10 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
10 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
10 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists
10 Years Ago
Clothing material tweaks Network Protocol++
10 Years Ago
Added debug option to DSE settings
10 Years Ago
Gate lock positions
10 Years Ago
fixed bad string formatting
10 Years Ago
mo strings
10 Years Ago
explosions are HDR
10 Years Ago
Fixed Machine.OnDepositItem flagging the parent smartobject as ignored by DM
10 Years Ago
Temp metal bullet decal Z fighting fix
10 Years Ago
Fixed groups not removing themselves from agent manager
10 Years Ago
FOR FUCK SAKE factory asset FOR FUCK SAKE prefab room B with test wall !A new factory asset/texture/mat
10 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
10 Years Ago
Process all deferred actions in FinishedLoadingRoutine
10 Years Ago
Fixed deploy volumes of all external walls being far too small
10 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
10 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
10 Years Ago
More server time warnings
10 Years Ago
Senses tweak
10 Years Ago
profiler hooks
10 Years Ago
senses tweak and more hooks
10 Years Ago
Subscription/InteractionPosition tweaks, ActionChain constructor overloaded to take Behaviour
10 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
10 Years Ago