200,445 Commits over 4,140 Days - 2.02cph!

10 Years Ago
Merged from GC optimization branch to main.
10 Years Ago
We no longer sort the decisions best to worst, but rather ask DM for best decision.
10 Years Ago
Fixed potential NREs in InteractionPosition
10 Years Ago
fixed bad string formatting in Group+Knowledge
10 Years Ago
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10 Years Ago
Player flags are set.
10 Years Ago
Make sure we don't instanciate PerceivedSmartobjectData or PerceivedUnitData more than once per index of the FixedArrays, and only on demand. After that, we just replace the internals.
10 Years Ago
Removed old player flags
10 Years Ago
GamePhysics uses lists
10 Years Ago
Misc minor fixes.
10 Years Ago
GameTrace samples terrain splat materials
10 Years Ago
Merge from main
10 Years Ago
Decal/Impact WIP
10 Years Ago
disable breeding group for DM scoring
10 Years Ago
Minor changes in FixedArray.
10 Years Ago
Starving had a list of 1 modifier, but nothing was assigned. Misc tweaks to Unit+Senses.
10 Years Ago
Anothing small tweak.
10 Years Ago
-B&W2: proto implementation
10 Years Ago
Addons loaded into domain
10 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
10 Years Ago
string.Format fix in Unit.FindPerceivedSmartObjects
10 Years Ago
Experimenting with scores and UI
10 Years Ago
and another string.format fail
10 Years Ago
Added proper AI obstacles to building pieces
10 Years Ago
Moving perception classes to their own files Group+Knowledge listens for smart_object.OnSmartObjectDestroyed
10 Years Ago
creating lava court cogs
10 Years Ago
Flags bugs
10 Years Ago
Fixed network level loading on server.
10 Years Ago
Score updates
10 Years Ago
Removed old electro effect
10 Years Ago
Snow and Sand decals and impact FX's
10 Years Ago
Cleaning
10 Years Ago
Lion-El hit anim
10 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
10 Years Ago
some container and unit item related convenience methods OnPercievedUnitDestroyed de-linqing
10 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
10 Years Ago
Merge from main
10 Years Ago
Reenable child collider when it leaves a collider batch
10 Years Ago
force AssetEnum fallback
10 Years Ago
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10 Years Ago
Cleanup and fixes
10 Years Ago
snow, dirt, sand decals and impact FXs.
10 Years Ago
Radial menu tinkering Commented out log warnings in FixedArray that were killing the profiler
10 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
10 Years Ago
Batch all colliders after loading a save
10 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
10 Years Ago
Pool allocator improvements
10 Years Ago
Cleanup
10 Years Ago
Merge from main
10 Years Ago
Pool allocator clear resets allocation counters