196,851 Commits over 4,110 Days - 2.00cph!

9 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
9 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
9 Years Ago
9 Years Ago
Added combatlogsize server convar
9 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
9 Years Ago
reverted enviroment prefab
9 Years Ago
Tinkering
9 Years Ago
tree stand in
9 Years Ago
manifest and more
9 Years Ago
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080 Moved base deferred pass indirect spec to main/directional deferred lighting pass Force disabled reflection cube projection and blending for that extra bit Touched all affected shaders
9 Years Ago
lighting update 2
9 Years Ago
1 biome to go
9 Years Ago
lighting update
9 Years Ago
Removed Late and FixedTick from Manager + ECS Moved LateTick stuff from Animation to UnitView (cc frankieh)
9 Years Ago
SensesManager budget
9 Years Ago
double barrel shotgun viewmodel animations + sound effects
9 Years Ago
Grenades can be dropped with right click When looking at constructions, grenades are attached to them when dropped with right click Network++
9 Years Ago
Cleaned up SensesManager
9 Years Ago
EntityManager budget is const
9 Years Ago
UDM.FilterBehaviourTargets profiler hooks
9 Years Ago
Senses budget tick and stuff IntVector2.Distance in TestUnitPerception
9 Years Ago
vm grenade source updates
9 Years Ago
Grenades stack to 5
9 Years Ago
small distance calc optimisation
9 Years Ago
IsPerceivable exit early
9 Years Ago
Latest beep
9 Years Ago
Adjusted some throwable damage types to be the same as for their corresponding melee strikes Thrown items lose condition on impact and break when their condition is zero Thrown items no longer randomly break and disappear (only break when their condition is zero)
9 Years Ago
FOR FUCK SAKE bouncer trailer !A trail texture/material
9 Years Ago
setting is turning to false is is moving is true to the units trying to rotate to face something but never managing to finish it so walking sideways or backwards added eat trigger for eating single items like berrys setup berry bush to use the animation to eat insted of gather (uses wait to stop the animation from ending too early)
9 Years Ago
Twig building tier takes damage from arrows
9 Years Ago
Fix for RUST-1168
9 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
9 Years Ago
Cast cache ActionState
9 Years Ago
Cache AI module condition state on Agent each simtick Profiler shit
9 Years Ago
atmos piece 25 added
9 Years Ago
LSO component now properly disabled if effect is off; was affecting profiling in editor
9 Years Ago
DM profiler hooks
9 Years Ago
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9 Years Ago
Spears use arrow damage type when thrown Added throwable damage properties
9 Years Ago
Inline tings
9 Years Ago
Vital.CurrentValue setter uses Mathf.Approximately to gate event invocation Get fucked FixedUpdate through ECS due to some apparent Unity overhead
bot
9 Years Ago
Automated Linux DS Build #404
9 Years Ago
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
9 Years Ago
Fucking hooooks
9 Years Ago
Tweaked ssao for performance
9 Years Ago
Reduced max projectile damage falloff over distance Increased projectile damage falloff distance
9 Years Ago
Animator instance names Senses filerting for EntityType, ItemType and ResourceType Added ResourceTypes enum Touched lots of data due to enum flags updates
9 Years Ago
Fixed NRE when shooting players in Perf.Playermodel scene
bot
9 Years Ago
Automated Windows Build #404
bot
9 Years Ago
Automated OSX Build #404