196,578 Commits over 4,110 Days - 1.99cph!

9 Years Ago
Building init fixed DebuTools window shows smartobject interactions for selected entity
9 Years Ago
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
9 Years Ago
more chopping of atmos music
9 Years Ago
Projectiles now hit stationary targets and rotate correctly.
9 Years Ago
Got legacy legacy gl and glcore paths up to speed Minor logz optimizations Fixed underwater
9 Years Ago
Added Shelter VE to buildings Fxied EffectSettingsWrapper bad NestedEditor Attribute Exposed ToolType and SkillUse in BuildingSettingsEditor
9 Years Ago
FIxed Buildings having two container components
9 Years Ago
A bunch of material cleanup and prefab fixes (campfires, bushes and buildings are interactable again)
9 Years Ago
Combat abilities now affect stamina.
9 Years Ago
Chopping up atmos pieces
9 Years Ago
updated whitebox scene
9 Years Ago
Removed Agents panel from DebugTools window DebugTools window now shows generic Entity Info panel, not just Unit, plus a bunch of tweaks and cleanup Removed "Open Visualiser" button from DataEditorTab, cleaned up some title display design
9 Years Ago
updated whitebox
9 Years Ago
Mountain topology textures
9 Years Ago
Terrain basemap includes terrain painting layer
9 Years Ago
Available mission points dictate whether mission can start
9 Years Ago
Fixed : AIDebugger shows all entities
9 Years Ago
Fixed UnitSettings.Create not positioning view prior to init
9 Years Ago
working files
9 Years Ago
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9 Years Ago
Steam DLL fixes.
bot
9 Years Ago
Automated Linux DS Build #319
bot
9 Years Ago
Automated Windows Build #319
bot
9 Years Ago
Automated OSX Build #319
bot
9 Years Ago
Automated Linux Build #319
9 Years Ago
Don't load archived ConVars clientside when they are replicated (causes de-sync on servers with ConVars set to their default value)
9 Years Ago
part 2
9 Years Ago
Fixed a bad idea
9 Years Ago
Cleaning up
9 Years Ago
Finished water logz Fixed scattering logz Fixed shore wetness not showing on terrain base lod=hq
9 Years Ago
Fixed projectile entity incorrectly being set to the weapon rather than the ammo in Combat.
9 Years Ago
Started work on ranged combat and fixed item drop event not actually being triggered.
9 Years Ago
Added dodging and parrying.
9 Years Ago
Restructured combat so missing is calculated on the defender's side.
9 Years Ago
Arid mountains
9 Years Ago
Melee attacks that hit when the opponent is out of range should now miss.
9 Years Ago
added element psds
9 Years Ago
tweaking normals and maps, constructing truck in marmoset
9 Years Ago
Temperate mountains
9 Years Ago
Player preview anim source files
9 Years Ago
More water fixes
9 Years Ago
added marmoset scene
9 Years Ago
UnitCollection now stores a list of StatModifiers WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
9 Years Ago
Merge from main
9 Years Ago
UnitCollection stat boosts
9 Years Ago
Tweaked unit collection radius calc + human radius multiplier
9 Years Ago
FOR FUCK SAKE factory tile set wip
9 Years Ago
added some comments to UnitCollection code in Senses
9 Years Ago
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
9 Years Ago
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now