197,404 Commits over 4,110 Days - 2.00cph!

9 Years Ago
PerceivedUnitData IsPercieved bool to aid in threat tick gating
9 Years Ago
- Playership prefab merge/rebuild
9 Years Ago
Break BC if entity from BCD is nulled
9 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
9 Years Ago
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks
9 Years Ago
Few more changes.
9 Years Ago
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
9 Years Ago
Cowboy - updated smash, added body & stretch updated serve walks ( now travels further)
9 Years Ago
Added Vsync toggle in options
9 Years Ago
- Glue merge
9 Years Ago
- Bouncer merge
9 Years Ago
- Booze burner merge
9 Years Ago
Char12 final assets.
9 Years Ago
- Merge weapon def fixes
9 Years Ago
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
9 Years Ago
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
9 Years Ago
Unlocked stuff editor only
bot
9 Years Ago
Automated Linux DS Build #197
9 Years Ago
- Massive merge to new branch
bot
9 Years Ago
Automated Windows Build #197
9 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
bot
9 Years Ago
Automated OSX Build #197
bot
9 Years Ago
Automated Linux Build #197
9 Years Ago
Added game.MountGMA() Error models get reloaded after calling game.MountGMA FCVAR_LUA_CLIENT/FCVAR_LUA_SERVER now act more like other flags Added sv_hibernate_think & sv_hibernate_drop_bots ConVars
9 Years Ago
Mo TOD/Post
9 Years Ago
Added keyboard overlay Fixed keyboard controls
9 Years Ago
TOD tweaks
9 Years Ago
- Launcher and trigger stuff
9 Years Ago
Fixed keyboard check
9 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
9 Years Ago
- Room tests
9 Years Ago
rcon utf8 input experiment
9 Years Ago
changes.
9 Years Ago
- Fixed missiles not working - Fixed excessive text spam when out of ammo
9 Years Ago
Use unscaled time for double click timing in PlayerCamera Rest goal tweaks
9 Years Ago
Fixed NRE in Unit.FireProjectile
9 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
9 Years Ago
EAC updates
9 Years Ago
- Projectile stuff
9 Years Ago
updated warehouse and prefab
9 Years Ago
9 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
9 Years Ago
- More turret changes
9 Years Ago
- Turrets are now more dangerous
9 Years Ago
- NRE fix
9 Years Ago
added warehouse and shader
9 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
9 Years Ago
NRE fix
9 Years Ago
- Score submissions no longer overwrite if lower than best score
9 Years Ago
Projectile trailer renderer management fix