199,440 Commits over 4,140 Days - 2.01cph!
Load game screen, added some more metadata to session saves, lots of UI fiddling
Attempting to fix player position persistence, missing something...
ManagerExtension persistence data support through generics
Remove PlayerComponent.ID stuff that we dont need anymore
Fixed Racing Stripes Chest Plate not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed a bunch of items not being for sale
Fixed fantastic graphics preset having fucked up shadow cascade settings
Forced sign shader recompile
Trimmed steam specific stuff
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Added batching to non-moving parts of shop fronts
Consoles hate linq.. fuck this shit
Working on game reset support with new session approach, not quite working yet.
clutter spawn, network++, cmd, loot / vehicle mask
Fixed a shitty build only bug with network entities in buildings.
More damage on car impact.
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Merged back fixed version of
17527
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
* Fixed CS:GO (v7.5 vtfs) environment maps failing to load
Automated Linux Build #484
Automated Windows Build #484
Automated Linux DS Build #484