199,464 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
9 Years Ago
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Lightpost_a Models/LODs Added ladder to lightpost_a, removed previous bespoke ladder prefab
9 Years Ago
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vm water bottle anim update mesh tweak to stop seeing through neck of bottle
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Flags persistence
9 Years Ago
Set mood float to 0.6 so it looks happy(ish) in char create before they get stats
9 Years Ago
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Fixed people facing away from the camera in tribe create (apparently Animator.Rebind resets root xform rotation?) Fixed loading progress % not being clamped/reset Fixed starting area campfire not being lit Fixed human hair being weird
9 Years Ago
Fixed errors if more than 400 items in steam inventory
9 Years Ago
more tests
9 Years Ago
FixedArray.CopyTo should clear the target array first Emotes.ChangeClip cleanup
9 Years Ago
Compile fix
9 Years Ago
Harbor_1 detail dressing and cover pass wip lightpost_b prefab (without ladder)
9 Years Ago
Updated cops mission - End round / swap sides Updated build settings
9 Years Ago
backup harbor_1
9 Years Ago
Knowledge persistence
9 Years Ago
Morale persistence
9 Years Ago
Merge from main
9 Years Ago
vm source update
9 Years Ago
Crane mask test for Diogo
9 Years Ago
Fixed std/blend-layer shader merge errors
9 Years Ago
Morphs persistence
9 Years Ago
fixed possible divide by zero
9 Years Ago
Charitable Rust 2016 Shirt no longer for sale
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Navigation persistence
9 Years Ago
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Progression persistence
9 Years Ago
Player/PlayerComponent persistence pass
9 Years Ago
Changed std/blend-layer mask mixing to multiply-add
9 Years Ago
Cherry picked 17570
9 Years Ago
Overhauled exiting vehicle seats
9 Years Ago
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9 Years Ago
Fixed black terrain when switching to lower settings (RUST-1452) Fixed "No texture data available to upload" errors in debug mode
9 Years Ago
Ingame load sorta working, few bugs left
9 Years Ago
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
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9 Years Ago
Automated Linux Build #487
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9 Years Ago
Automated OSX Build #487
9 Years Ago
Relationships persistence WIP
9 Years Ago
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
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9 Years Ago
Automated Windows Build #487
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9 Years Ago
Automated Linux DS Build #487
9 Years Ago
Initial health/damage work on vehicles.
9 Years Ago
Relationships clean up and persistence