199,464 Commits over 4,140 Days - 2.01cph!
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
Lightpost_a Models/LODs
Added ladder to lightpost_a, removed previous bespoke ladder prefab
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Set mood float to 0.6 so it looks happy(ish) in char create before they get stats
Fixed people facing away from the camera in tribe create (apparently Animator.Rebind resets root xform rotation?)
Fixed loading progress % not being clamped/reset
Fixed starting area campfire not being lit
Fixed human hair being weird
Fixed errors if more than 400 items in steam inventory
FixedArray.CopyTo should clear the target array first
Emotes.ChangeClip cleanup
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Updated cops mission - End round / swap sides
Updated build settings
Crane mask test for Diogo
Fixed std/blend-layer shader merge errors
fixed possible divide by zero
Charitable Rust 2016 Shirt no longer for sale
Player/PlayerComponent persistence pass
Changed std/blend-layer mask mixing to multiply-add
Overhauled exiting vehicle seats
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Ingame load sorta working, few bugs left
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty
Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
Automated Linux Build #487
Relationships persistence WIP
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Automated Windows Build #487
Automated Linux DS Build #487
Initial health/damage work on vehicles.
Relationships clean up and persistence