200,687 Commits over 4,171 Days - 2.00cph!
Stricter high external wall placement (RUST-1502)
backend lobby steam id tracking stuff
refactoring a lot of basic shite
navmesh agents fully server only, ported some helper shit from before
ranger shots use proper settings
player prefab not local auth
navmesh network sync revert
fixed bad visiblity flagging
projectile shit, qos channels re-ordered
moving states into static holder classes rather than nested in the now abstract base types
reset aimedAbilityIndex on exit playerAimingState
effects cleanup index range check
projectile data + gizmos improvements
ability data
reset animator triggers when entering the movement or aiming states, fixed projectile damage positioning
fixed flag trggers being in navmesh
hotbar tweaks, should prevent some exploits
Fixed tool cupboard notes not visible when close (RUST-1503)
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
SmartObject cleanup, cleaner interaction position persistence, reserverations and subscriptions find references to InteractionPosition on load