200,687 Commits over 4,171 Days - 2.00cph!
player state cleanup, casting still broke tho
FOR FUCK SAKE ocean shader, adjeust reflection, reduced refraction error
FOR FUCK SAKE time of the day
!A time of the day script for lights
!A amplify occlusion
FOR FUCK SAKE camera
Scene stuff.
Added cave pack.
fixed some casting FSM stuff
dont call base.OnClientSceneChanged
Disabled team minion and triggers
dont save character position
prefabs all have colliders
Added FireBullets.IgnoreEntity
Added hack to crazy physics to avoid crashes
Automated Linux Build #525
Automated Windows Build #525
Automated Linux DS Build #525
updating shader to fix ase glitch
removed script from caves pack folders
moved char editor crap so build work
some npc tweaks
smartObject layout, related classes to files and general cleanup
Ditched network dispatcher
Fixed missions for Raknet
Added plugins folder. Added HEM, Geometry, Utilities.
Harbor gradient alignment for more reliable placement
Bunker room layer fixes (RUST-1495)
UIHotkeyButton refreshes the hotbar when changing bindings