200,687 Commits over 4,171 Days - 2.00cph!
better smartobject interaction API wip
minor DistanceConsideration optimisation
dont bother saving/loading smartObject subscriptions or reservations for now
updated navmesh components for 5.6b3
updated ASE, compile fix hack
Added truck cabin lod and prefabs.
Added LOD's and colliders to the truck cabin
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added prevent building volumes to harbors
Fixed layer on static doors
Scene2Prefab (updated static industrial doors)
Warrior fixes.
Map stuff.
Enabled instancing support on all rust/std shaders
FOR FUCK SAKE shaderforge
FOR FUCK SAKE material unit, change some folder
FOR FUCK SAKE camera to defered/perspective/ light change etc
!A ressources psd
disabled xmas content
protocol++
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Enabled instancing on grass shader (just in case) and unity std override shaders
added distance culling to bed/pookie/rock
updated navmesh components to 5.6b3 versions
FOR FUCK SAKE camera with effect
FOR FUCK SAKE color test for unit
!A amplify occlusion / source psd
FOR FUCK SAKE cleaning folder
Fixed Rust.Data.csproj not handling directories with spaces
Fixed plugin code (profiler related) and rebuilt dlls