201,898 Commits over 4,171 Days - 2.02cph!
Automated Linux DS Build #614
Automated Windows Build #614
Fixed colliders not batching on server load
Fixed clientside exception
Switched truck to use new player setup
island01 tweaks & changed the terrain former script a bit
Sky+Camera scene auto loads and unloads when working on scenes with a Zone component in them
Old EnumComperer removed, added some classes for other enum types in EnumComparers,
Networked mode uses arcade truck
Added wolfskull worldmodel
reduced tri count of LOD1
Increased min distance between caves (more space between their nobuild volumes)
Don't place prefab mountains on maps that are smaller than 3000x3000
More Desires refactoring.
Increased burner movement range 3->4
Rock formations use prefab scene for easier handling
Fixed rock formations sometimes placing on roads
Better terrain adjustments on small caves
Added support for placement of items that are flagged as placeable in their data
Added PlaceBlackoardItem Action
Added craftable torch (no light or FX right now)
Cleaned up Item callbacks, actions
Intentions to namespace, refactored class names, updated refs in a bunch of code (mostly Actions)
Saved island01 with splat painting disabled (cc frankie)
Player commands cleanup, reduced code duplication
Added DesireTypesComparer
Overgrowth dressing scene updates
reworked move/attack audio events
Finished Desires refactor.
Merge from desires refactor
Expose Influence component in BuildingSettingsEditor
Fixed various clutter prefab fuckups
Updated scene settings again