195,816 Commits over 4,110 Days - 1.99cph!

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11 Years Ago
OSX Build
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11 Years Ago
OSX Build
11 Years Ago
Updated RustNative
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
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11 Years Ago
Linux Build
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11 Years Ago
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11 Years Ago
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11 Years Ago
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Windows Build
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11 Years Ago
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11 Years Ago
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
11 Years Ago
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
11 Years Ago
Fixed doors not being demolished properly
11 Years Ago
Merged with trunk
11 Years Ago
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
11 Years Ago
Added second character to anim viewer and fixed hit reach param not getting set
11 Years Ago
Stability system is more stable
11 Years Ago
Removed unused / broken gizmos
11 Years Ago
Globally extraced min and max noise seed values to TerrainNoise
11 Years Ago
Weapons are framerate independant again
11 Years Ago
merge from refactor
11 Years Ago
Windows Build 154
11 Years Ago
Log detailed terrain checksums after all generation is complete (debug)
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11 Years Ago
OSX Build 240
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11 Years Ago
LinuxDS Build 158
11 Years Ago
re-committed project settings
11 Years Ago
Changed materials
11 Years Ago
removed old jail_lights material
11 Years Ago
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
11 Years Ago
FBX export of char02.
11 Years Ago
Character 2, Mavis, source and game assets.
11 Years Ago
Can now change gamespeed in debug settings
11 Years Ago
Trunk merge
11 Years Ago
Added checksum log on terrain generation (debug)
11 Years Ago
Stripping unused
11 Years Ago
deleted some ridiculously big max files.
11 Years Ago
Correctly assigned rackets for players, moved prefabs, fixed racket name error
11 Years Ago
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
11 Years Ago
commiting some source files for animal animations
11 Years Ago
Adjusted backhand timing
11 Years Ago
[block_party] added laser attack to squid block
11 Years Ago
Merge with trunk
11 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
11 Years Ago
added a running attack for the boar
zon
11 Years Ago
Animals now align themselves with the terrain.
zon
11 Years Ago
Animals now only check for deep water and slopes every few ticks.