123,838 Commits over 4,171 Days - 1.24cph!
Added ability to sit down at some dwellings modules furniture
cherrypicking BillB commits to Aux back to Desert_Military_bases
Single desert dwelling AI respawn
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Fixed redirect rock skins not being assigned correctly when respawning
Military base spawn rules - target count =1 (S2C)
merge from main
65544 10/10/21
merge from/halloween2021
include deployed layer in carvable pumpkin ground watch
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Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
Fix SAM currentTarget NRE
Set up final colliders and storage subent
Cull the MLRS from further away
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Created icons for the aiming module and MLRS rocket
Added a world model for the aiming module item. Adjusted rocket model LOD
Fix item name on skull skin
Update skins list
Get the MLRS working with the updated broken-down effect
frankenstein balance, loot balance, recycle balance
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Rocket target area changes
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AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
ItemModPetStats can now change pet attack rate and damage.
profiling begin/end sample fixes
Animated lighting for MLRS breakdown state.
item speed modifier tweaks