122,856 Commits over 4,048 Days - 1.26cph!
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
[D11] Industrial Building A Material Fix
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Terrain, slight edits to audio class
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Vehicle physics updates, support for modifying acceleration via force curve
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Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
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Rebaked rock formations
Added data maps
Optimized geometry
Instrument turret NRE fix
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proper rotation for computer station
CCTV Camera volume and socket tweaks
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method
Removed multiple casts in OnKilled
improvements and bugfixes for computerstation
Fix downloading models from the item editor when there's multiple models
Don't save replicated convars on the client
Fix toggle buttons always showing "OFF" even when they're on
Phrases
Wrapped conditional damage & exhaust states into the engine modules.
Variants for other engine models
Proper LightEX for destroyed burning vehicle engines.
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Sub-effect LODs and consistency fixes.
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Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
Added optional temporal filter to bloom effect
[D11] changed default gloss value on tree billboards
[D11] Fixed issue with frontend calling open on tile screen when using fixed server