reporust_rebootcancel

122,428 Commits over 4,048 Days - 1.26cph!

5 Years Ago
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5 Years Ago
[D11] Fuel Engine Material Fix
5 Years Ago
[D11] [UI] Fixed some localisation issues.
5 Years Ago
[D11] Fixed missing function in PS4 specific file.
5 Years Ago
[D11] Added define around overrideShader variable.
5 Years Ago
Fixed compile error
5 Years Ago
Crosshair/LookingAtTooltip UI no longer use animators LookingAtTooltip text uses RustText Throttle UpdateLookingAt instead of running every frame
5 Years Ago
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in 44604.
5 Years Ago
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5 Years Ago
[D11] [LOC] Added translations for languages.
5 Years Ago
Added missing river mesh script to world stack
5 Years Ago
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[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
5 Years Ago
[D11][#3310] Move Serialized variables outside of client define in ui
5 Years Ago
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5 Years Ago
Throttle HasVoiceData check
5 Years Ago
Profile SoundManager.Update better
5 Years Ago
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
5 Years Ago
[D11] Wood Spikes Fix
5 Years Ago
protocol++
5 Years Ago
merge from xmas_2019
5 Years Ago
[D11][#3310] Restore client define to standalone default defines.
5 Years Ago
Throttle and cache foot IK traces, added player.footikrate
5 Years Ago
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
5 Years Ago
[D11] Launch Site Planter Fix
5 Years Ago
[D11] Fix for Floating Assets in Stone Quarry
5 Years Ago
[D11] Bump network protocol
5 Years Ago
[D11] Bump network protocol
5 Years Ago
[D11] Missing file from 44603
5 Years Ago
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
5 Years Ago
[D11] Fix for NRE #3306
5 Years Ago
Disable ScrollRectEx on MapView when not in use
5 Years Ago
Gate eye controller logic by distance and don't run eye controller on local player in first person
5 Years Ago
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Removed a useless Mathf.Max with one parameter that was allocating every frame
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5 Years Ago
updated modules
5 Years Ago
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