122,298 Commits over 4,048 Days - 1.26cph!
Cherry pick quality settings edit
Increased max skin weights to 2 on super potato
Don't force quality settings to zero on listen server (#
42862 removed the "&& !CLIENT" from this whole method)
updated WIP module, tweak chassis elements to work with 2 bones influence
Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor
Merge from Main->Vehicles
Updated Junkyard
Optimized bandit_town
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Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
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Updated water wells and power substations
Avoid [unknown] name on the death screen
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Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again
Hazmat_Suit and HeavyScientist Skeletons
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Vending machine fixes. (NPC & Player Deployed)
Lantern + flame materials tweaks
Deforming the correct parts
Don't compile bundles using strict mode
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[D11] Rest of the Core Buildables LOD tweaks
[D11] Tweaked LOD distances on droppable items
[D11] + Water_treatment_plants LOD's tweaked