reporust_rebootcancel

129,527 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Var rename
6 Years Ago
Module editor null check
6 Years Ago
Add storage component to storage module + manifest rebuild
6 Years Ago
▆▌▊▊▉▌▄▍▄▅▉ ▊█▉▇▊ ▊▉█ █▆█▋ ▊▅▍▆ ▍▆▇ ▋▋▅█▅▉▋ ▋▋▋▆▇
6 Years Ago
more
6 Years Ago
module panel health setup
6 Years Ago
Removed storage system from flatbed modules
6 Years Ago
Set up 2module_passengers entity
6 Years Ago
Increase fuel tank health
6 Years Ago
Added items and placeholder icons for 1module storage and 2module passenger
6 Years Ago
wip collider stuff
6 Years Ago
▄▍▊▉▄▅▉ ▌▌█▅ ▌▉▇▇██▇▅▉▌
6 Years Ago
▉▊▍▇▉ ▆ ▅▇▋▅█ ▄▌▋▊▌ ▄▋ ▅▅▋ ▋▍▋▅ ▍▋ ▅▅▉▋▌▊▅ ▇▄▊ ▆▌▉ ▌▇▍ ▋▌▌▆▋ ▇▉ ▌▋▅█▍▋▋ ▅▆▊█▍ ▆▅ ▇▉▇▋█▉ ▅▌▌▊▇█▌▆
6 Years Ago
Merge new_commands
6 Years Ago
Codegen
6 Years Ago
Merge from main
6 Years Ago
Backup
6 Years Ago
Go back to old activePlayerList behaviour with ListHashSet
6 Years Ago
merge from sam_pickup_fix
6 Years Ago
Fix for mismatched profile marker
6 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
6 Years Ago
Fix for crash closing locker inventory UI (#2833)
6 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
6 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
6 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
6 Years Ago
Hitbox setup.
6 Years Ago
[D11] SLOD issue fix. Excludes Harbor 2.
6 Years Ago
[D11] + Missing Rationbow LOD tweaked
6 Years Ago
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
6 Years Ago
[D11] SLOD Changes
6 Years Ago
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
6 Years Ago
▍▉▅'▅ ▋▆▇▇▋▆▋▇▇▇ ▌▌▍ ▌▉ ▌▉▌ ▌█▋█ ▅▇▉▆▌▉.▄▉▍▄▋▌ ▋▍ █▊▅▍▆
6 Years Ago
Merge fix
6 Years Ago
merge from static_workbench_rotation
6 Years Ago
▌█▇▇▍ ▋▉▇▆ ▋▋▅▉▆▄▇▆▇▇_▇▄▌▅▄▇▍▋▌█_▍
6 Years Ago
[D11] [#3331] Ice sheets at the top of the map now have collision.
6 Years Ago
Removing meta file that can be deleted
6 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
6 Years Ago
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
6 Years Ago
[D11] LOD_Colour_Swatch material update.
6 Years Ago
+ Added the amplify things stopping the build
6 Years Ago
Fix for a few wearables throwing exceptions.
6 Years Ago
[D11] Fix for Low Res WIPIcon
6 Years Ago
+ updated amplify because it was a few versions behind
6 Years Ago
+ fixes to the other ice lakes and fixes to the water shader
6 Years Ago
▅▅▊▍▍▅ ▊▌▌▋▊▊ ▄▉▇█ ▊▉▄▄▉▅▇▅▆▌ ▆▄█▅▇▉▄▅▋█ ▇▊▆█▍█▉▆▇▉ ▍▅▉▇ ▇▅▌▉▅▍ ▌█▋▅▍ ▊█▋█▄▉▌ ▋▍ ▅▄▇▊▅▄▉▄ (▌▋▌▅█▄▋▅▋█ ▄▋▉▌▍▄█▆ ▄▌▌ ▆▍ ▄▇▉▆▇▌▅▇▄ █▌▊▍▆▌▅▇ ▍▆▇▄▌▄▇▆▄▆ ▅▌▄▋▅▊▌ ▋▋▌▌█▇ ▉▅▄ ▇▋▆▍▋▊) ▅▋▌▊▌▌▆▆▆ ▍▆ ▉▍█▄▊▊ ▍▅▉▄ ▆█▉ ▌▋▍▋▋▊ (▄▄█ ▉▋▆▌ ▉▌ ▍▉█▊▍▅ ▌▊▊▄▊▄▆)
6 Years Ago
Merge from skeleton_optimisations
6 Years Ago
[D11][UI][#3301] Fix for double navagation bar
6 Years Ago
Merge from skeleton_optimisations
6 Years Ago
merge from main