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121,223 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Prep
6 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
[D11] [Audio] Disables voice debug class on server side
6 Years Ago
Fixed lightbleeds.
6 Years Ago
Cull distance consistencies. Fixed obsolete scripts still being on some proplights. Scene backup.
6 Years Ago
Normals tweak for SSR
6 Years Ago
New longneck siren proplight prefabs. Ship progress. Slight SSR on ship_interior_floor
6 Years Ago
diesel spawns at junkyard, oil rig, sphere tank can purchase diesel fuel for a tonne of low grade
6 Years Ago
Scene backup. Mercury vapor bulb variants of the ceiling lights.
6 Years Ago
merge from main
6 Years Ago
excavator frequency broadcast rock sounds alarm lights
6 Years Ago
Cargoholds
6 Years Ago
Resolution selector
6 Years Ago
compile fixes
6 Years Ago
further AI setup effect/trigger toggle belt setup/toggle
6 Years Ago
Framerate/Bitrate sliders
6 Years Ago
Fixed potential water system issues when ocean body not in scene
6 Years Ago
save/load fixes
6 Years Ago
6 Years Ago
[D11] Merges latest voice chat into main
6 Years Ago
6 Years Ago
[D11] [UI Optimisations] Fixed periodic layout rebuilds on server update. Added TMPro condition to prevent layout rebuild when text is set and is the same.
6 Years Ago
Rust.MovieMaker plugin Added Rust.VideoOut.VideoRecorder VideoRecorder supports Time.captureFramerate Time.captureFramerate audio captures propertly Started navbar, export button works
6 Years Ago
Ship WIP
6 Years Ago
[d11]Optimise PlayerWalkMovement.HandleDucking Async sphere cast.
6 Years Ago
[D11] [Audio] Temp hack that allows me to checkin current voice code to main branch
6 Years Ago
Added TriggerForce (not working, just a stub)
6 Years Ago
6 Years Ago
6 Years Ago
Barren prefab mountains no longer spawn in the desert (now behave identical to prefab mountains on normal maps)
6 Years Ago
Barren now has harbors, oil rigs and water wells
6 Years Ago
wheel kill and better lerping
6 Years Ago
Take server identity into account when determining the default seed (easier to run multiple instances on the same hardware without getting identical maps)
6 Years Ago
Removed large monuments and prefab mountains on smaller maps
6 Years Ago
[D11] Ensure the Controls UI display selects the correct control method when opening
6 Years Ago
[D11] oops - checked in by mistake
6 Years Ago
[D11] WIP teleport with rotation
6 Years Ago
Update 'branding' script less frequently
6 Years Ago
Added LightLOD to shadow casting lights in monuments (Airfield, Launch Site, Military Base, Compound)
6 Years Ago
[D11][UI] Wip white list player option
6 Years Ago
VideoOut audio support video.record test command - saves game to mp4 (not really fast enough for live gameplay capture)
6 Years Ago
turn optimization
6 Years Ago
small optimisation to OBB.ToBounds
6 Years Ago
oops, actual compile fix
6 Years Ago
compile fix
6 Years Ago
[D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
6 Years Ago
6 Years Ago
[D11] [Audio] Checking in before switching to optimisation tasks
6 Years Ago
slightly reduced the overhead of the performance UI