121,109 Commits over 4,018 Days - 1.26cph!
[D11] Win64 client asset bundle fix
Reimport all shaders on build (hack/test)
[D11] [UI] Fixed missing tags on certain items.
[D11][#318] Fix for door placement issue
Stop NANs
Fix foliage shader double sided normals
Removed default alt inputs causing phantom UI inputs
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
[D11] Fixed Lighting issues on Win64 builds at Dawn and Dusk. Added new option in debug menu to change server time to specific hours of the day rather than always to 8am.
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
Added skin memory usage to print_loaded_skins
[D11] Debug jenkins win64 client build
[D11][#279] Fixed issue with quarry where mining belt would always be spining
Support forward and deferred
More render.* convars
Fixed foliage billboard shader
[D11][OFFSCREENPARTICLES] Broke the loddng, i'll fix it in a bit
Diffusion profile for leafy greens.
Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency.
Scene backup.
Tree SSS diffusion profile & pine mat conversion test.
More daylight fuckery.
Assetgallery backup.
Updated to 2019.1.7f1
Removed depth offset from terrain (at least for now)
Added ConVar.Options
Started render option convars
Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
[D11][OFFSCREENPARTICLES] Downsampling/upsampling depth buffer not using the crappy float<->rgba conversion. Think it was just legacy.
[D11] [Audio] Checking in WIP ... loopback test is playing corrupted data but it is at least sampling and playing... Just need to track down the cause of the corruption.
[D11] [UI] Added translation entry for reason for being kicked when spamming.
[D11][OFFSCREENPARTICLES] Compiler fix
[D11] [UI] Fixed anchoring issue in frontend main menu causing graphics to display incorrectly.
Enabled skin unloading by default for everyone
[D11][#1653] fixed thrown weapons not sending translation key
[D11] [UI] Fixed water drink tooltips not showing.
[D11]OFFSCREENPARTICLES] Iteration
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
[D11] [UI] tooltip override and fallback no longer updates every frame even if it hasn't changed.
Merge from position_lerp_3
[D11] [Audio] Checking in WIP
Added lerp.timeoffsetinterval
[D11] [UI] Look at tooltip Cleanup
[D11] Slow down quick turn speed
disabled unused RendererGrid batching stuff and made some memory savings on the foliage and lod grids
[D11] Jenkins build fix for PC client.
Proper exterior env profile.
Calibration mat.