reporust_rebootcancel

129,464 Commits over 4,140 Days - 1.30cph!

6 Years Ago
[D11] Increase read-timeout from 30 secs to 1 min
6 Years Ago
[D11] [UI] Fixed text wrapping on server name in loading screen.
6 Years Ago
[D11][UI] Placeholder update screen and removed unneeded code in networkserviceport
6 Years Ago
[D11] fix for SLODs being pink in hdrp. Added a shadergraph shader which is uses the LitMaster plus an extra node which applies the dithered alpha clip. It's a bit of cheat because you can't have custom function nodes which don't connect to something, so I'm just passing the model's alpha through my function, and doing the dither clip as a "side effect" of the function, but I don't see why it won't be robust. Tweaked the other inputs to LitMaster to try to make the slod models look similar to before, this could do with more artist tweaking, and generally the (cross)fade could be more polished. + a water compile fix that I missed from a commit yesterday + a foliageASE instancing fix I missed too
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
6 Years Ago
very wip quick craft item pinning.
6 Years Ago
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
6 Years Ago
[D11][UI] Added placeholder button for update page
6 Years Ago
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
6 Years Ago
Phrases
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
6 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
6 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
6 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
6 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
[D11] Removed experimental HeapDump stuff.
6 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
6 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
6 Years Ago
created piano gibs and added to piano prefab
6 Years Ago
Fixed exploit to turn auto turrets on without electricity
6 Years Ago
[D11] [UI] Fixed missing container reference in Look At Health component.
6 Years Ago
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
6 Years Ago
rotated piano 180 to fix mount and dismount positions
6 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
6 Years Ago
Good enough driving physics for now
6 Years Ago
- Various general work on getting vehicles of all sorts to drive nicely. - Don't show health on chassis/modules. - Added several test vehicle to my test map.
6 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
6 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
6 Years Ago
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6 Years Ago
Replace previous death marker when dying
6 Years Ago
Merge from main
6 Years Ago
Adjust engine kW values
6 Years Ago
Move vehicle settings into a shared ScriptableObject
6 Years Ago
Switched to left mouse to drag, right mouse to reset to default rotation. Reset to default rotation whenever you open the inventory.
6 Years Ago
Moved piano mount pos and dismount positions to fix not being able to interact
6 Years Ago
Can now right click and drag to spin your inventory screen player model.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fuel Generator description tweak Autoturret description update reflecting it now requires power.
6 Years Ago
New foliage shader test Diffusion profile test
6 Years Ago
[D11] [UI] More WIP consistency fixes on health bars in HUD to match Steam version.
6 Years Ago
[D11] [UI] HUD Health Bars consistency change to match styles on Steam version.