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121,109 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] Win64 client asset bundle fix
6 Years Ago
Reimport all shaders on build (hack/test)
6 Years Ago
[D11] [UI] Fixed missing tags on certain items.
6 Years Ago
[D11][#318] Fix for door placement issue
6 Years Ago
Stop NANs Fix foliage shader double sided normals
6 Years Ago
Removed default alt inputs causing phantom UI inputs
6 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
6 Years Ago
[D11] Fixed Lighting issues on Win64 builds at Dawn and Dusk. Added new option in debug menu to change server time to specific hours of the day rather than always to 8am.
6 Years Ago
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
6 Years Ago
Added skin memory usage to print_loaded_skins
6 Years Ago
Updated DebugEx
6 Years Ago
Merge from main
6 Years Ago
[D11] Debug jenkins win64 client build
6 Years Ago
[D11][#279] Fixed issue with quarry where mining belt would always be spining
6 Years Ago
Fix warnings
6 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader
6 Years Ago
[D11][OFFSCREENPARTICLES] Broke the loddng, i'll fix it in a bit
6 Years Ago
Diffusion profile for leafy greens. Coconut/corn/pumpkin conversions & file cleanup/naming/folder consistency. Scene backup.
6 Years Ago
Tree SSS diffusion profile & pine mat conversion test. More daylight fuckery. Assetgallery backup.
6 Years Ago
Backup
6 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
6 Years Ago
Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
6 Years Ago
[D11][OFFSCREENPARTICLES] Downsampling/upsampling depth buffer not using the crappy float<->rgba conversion. Think it was just legacy.
6 Years Ago
[D11] [Audio] Checking in WIP ... loopback test is playing corrupted data but it is at least sampling and playing... Just need to track down the cause of the corruption.
6 Years Ago
[D11] [UI] Added translation entry for reason for being kicked when spamming.
6 Years Ago
[D11][OFFSCREENPARTICLES] Compiler fix
6 Years Ago
[D11] [UI] Fixed anchoring issue in frontend main menu causing graphics to display incorrectly.
6 Years Ago
Enabled skin unloading by default for everyone
6 Years Ago
[D11][#1653] fixed thrown weapons not sending translation key
6 Years Ago
[D11] [UI] Fixed water drink tooltips not showing.
6 Years Ago
[D11]OFFSCREENPARTICLES] Iteration
6 Years Ago
Merge from unloadprefabs
6 Years Ago
Manifest
6 Years Ago
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
6 Years Ago
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
6 Years Ago
[D11] [UI] tooltip override and fallback no longer updates every frame even if it hasn't changed.
6 Years Ago
Code review (cc rohan)
6 Years Ago
Merge from main
6 Years Ago
Merge from position_lerp_3
6 Years Ago
CodeGen
6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
Added lerp.timeoffsetinterval
6 Years Ago
[D11] [UI] Look at tooltip Cleanup
6 Years Ago
[D11] Slow down quick turn speed
6 Years Ago
disabled unused RendererGrid batching stuff and made some memory savings on the foliage and lod grids
6 Years Ago
[D11] Jenkins build fix for PC client.
6 Years Ago
Progress
6 Years Ago
Proper exterior env profile. Calibration mat.