reporust_rebootcancel

129,472 Commits over 4,140 Days - 1.30cph!

6 Years Ago
merge from main
6 Years Ago
[D11][OPTIMIZATION] Incremental
6 Years Ago
[D11] compile fix
6 Years Ago
merge from inside terrain antihack fixes
6 Years Ago
[D11] compile fix - why did this only show up when I updated my second workspace?!
6 Years Ago
[D11] [UI] Fix server define.
6 Years Ago
6 Years Ago
more fixes
6 Years Ago
Quick anti-washout pass.
6 Years Ago
Any throttle input now starts the engine, not just forward
6 Years Ago
[D11][DTLS] Fixed typo on callback type for handshake invocation on PS4/XBoxOne. Logged clarity to the depth and state of the certificate verification callback. Updated windows console testbed.
6 Years Ago
Minor driving physics changes
6 Years Ago
Fix driver inputs staying around after the driver got out
6 Years Ago
[D11] [UI] Controller Icon updates in scenes that were missing the component.
6 Years Ago
fixed cave_steps_down
6 Years Ago
[D11] Launch Site first pass fix.
6 Years Ago
cave_straight_900 fix
6 Years Ago
cave_well_a fix
6 Years Ago
Another attempt to disable burst on linux
6 Years Ago
BaseRidableAnimal compile fix
6 Years Ago
Mac crash fix
6 Years Ago
Client/Server fixes Fix instruments not playing notes over network (actually tested!) Fixed IK not working over network
6 Years Ago
Vehicle audio work + fixing bad prefab IDs
6 Years Ago
Changed chassis options them to be prefab variants of a base chassis prefab, as they were starting to share more code
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Very basic sound script
6 Years Ago
Created sound definitions for basic car sounds
6 Years Ago
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6 Years Ago
Small tweak
6 Years Ago
SceneSettings tweaks.
6 Years Ago
wip drum model
6 Years Ago
Work profile fix
6 Years Ago
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
6 Years Ago
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6 Years Ago
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6 Years Ago
horse NRE fix
6 Years Ago
Engine audio inspector params
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
[D11] merge from d11 main
6 Years Ago
horse fix
6 Years Ago
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based) Arid cliffs draw distances aligned with temperate prefabs Adjustments to forest populations, still wip until complete 4k support for splats/topos
6 Years Ago
Save/load favourited items between sessions
6 Years Ago
skin approval
6 Years Ago
6 Years Ago
pre skin approval
6 Years Ago
Include IO entity name in controller info response
6 Years Ago
Remove IO slot naming