reporust_rebootcancel

129,465 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Reverted hdrp high back to deferred only
6 Years Ago
[D11] strip DEBUG_DISPLAY to remove a lot of variants
6 Years Ago
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
6 Years Ago
Show favourited highlight on blueprints in crafting screen too. Tweak favourite highlight marker.
6 Years Ago
[D11] another shader compile fix
6 Years Ago
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
6 Years Ago
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6 Years Ago
Disable burst compiler on jenkins linux builds
6 Years Ago
Nicer favourited item highlight. Bit of refactoring.
6 Years Ago
[D11] Fix for powerlines having lights [D11] First pass of Launch Site asset removal
6 Years Ago
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
6 Years Ago
Fix for mismatched profiler marker
6 Years Ago
Update Unity version to 2019.2.3f1
6 Years Ago
Editor warning fix
6 Years Ago
[D11] [UI] Reset transform of hemp skins 0 and 1.
6 Years Ago
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
6 Years Ago
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
6 Years Ago
Merge from main
6 Years Ago
added piano icon to piano prefab
6 Years Ago
[D11][OPTIMIZATION] Minor network stuff + test code to check "cast" vs byte parsing for position messages. Its failed, but i'll keep it there for reference
6 Years Ago
Added fps limit slider to screen settings UI. Made TweakUISlider also now work with delayed apply changes.
6 Years Ago
[D11] Manifest update
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
- Modular car engines now turn on/off, with startup time (client synced) - Fuel is now actually needed. Adding 100 low grade by default in editor for easy testing - Added engine waterlogging - Removed handbrake, it sucked
6 Years Ago
Allow faster vehicles to have better brakes (automatic multiplier)
6 Years Ago
When moving backwards and accelerating, actually accelerate instead of brake
6 Years Ago
Improved speed-based steer angle reduction. Better max speed calculation.
6 Years Ago
Backup
6 Years Ago
Fake a lower centre of mass, less anti-roll needed, better handling
6 Years Ago
Even more driving physics tweaks
6 Years Ago
Preserve the original name of slots so they get restored when removing a custom name
6 Years Ago
- Fixed wheel visual glitching when entering water etc by providing the right layer mask. - Properly added the wheel smoke FX from the sedan. - Some driving physics tweaks. - Added handbrake, although it's really just a fancy version of the brakes.
6 Years Ago
▋▌▉▄ ▊▊▆▍▉▍▅▉ ▋▋▋▉▋▇▆/▊▊▍ ▅▉▇▋▆▌▉ ██▋▅ ██▉▇▊▆▍ ██▌▆▉ ▉ ▌▋▇▆▉▌▄▊▇▌▋▄▋▍ ███▄▉██▆ ▆▅▆▄ ▅▇▆▆▄ ▍▍▋ ▍██▆▍ ▉▊█ ▅▊ ▌▆▍▆█▄ ▍▌▋▄▅▉█▆ ▄█▋▋█▄▋▌▄ ▄▍▍▍▅ ▄▍ ▌▄▅▉ ▇▍▄▌▌▅ ▆▆▆ ▍▉▇▍
6 Years Ago
Fix misalignment
6 Years Ago
Remaining fixtures.
6 Years Ago
Add a menu to rename IO entities and their inputs/outputs
6 Years Ago
Temp bass view model
6 Years Ago
Better IK positions on piano
6 Years Ago
Small generator sounds
6 Years Ago
Proplight prefab conversions
6 Years Ago
Merge from main
6 Years Ago
WIP death screen changes
6 Years Ago
Add some car audio files (originally from WiseGuys)
6 Years Ago
Scene backup. Lantern post conversion.
6 Years Ago
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship Fixed NRE on ent kill cargoship
6 Years Ago
Added a favourites category/tab to crafting menu, lists any favourited items there, too.
6 Years Ago
Show (placeholder) favourite icon on any favourited quick craft items.
6 Years Ago
[D11] [UI] Adjusted visuals and size of player corpse info on HUD to be more readable. (WIP)
6 Years Ago
[D11] Fixed reverb trigger zones in the bandit camp