121,121 Commits over 4,018 Days - 1.26cph!
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times)
Fixed Scene2Prefab hierarchy flattening not doing anything
[D11] - Cosmetic UI tweaks / Texture size reductions
[D11][#2265] Fix for server rockets exploding when fired
[D11] DTLS networking Linux and PS4 valid socket read timeout error handling.
Fixed skins not applying to concrete barricade
[D11][2258][[PS4/XB1] Fire effect appears through objects] Using the wrong depth sample buffer.
[D11][OFFSCREENPARTICLES] CPU/GPU particle scaling work
[D11] [UI] Fixed look at tooltip not correctly showing collectibles and other items.
[D11] Win64 client asset build fixes (hopefully)
[D11][#2218] Cherrypicking r35682 for key lock deployable
[D11][UI][#2267] Fix for survey charge notes not showing
[D11] Temporarily disabled asset stripping from the debug Linux server build to isolate the problem.
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Asset farm progress.
Naming consistency fixes.
Added another threshold for shore foam control (far) + distance blending + distance fade
Toned down shore foam significantly using new controls
Deleted some shaders we don't need anymore
Temporarily fixed some shaders to prevent compile errors
[D11] [Audio] Checkin WIP
[D11] [Audio] Checking in wip
Fixed missing shore vector map on procmap servers
Cherry picked
36392
[D11] [UI] Spam warning seconds remaining attempt #2.
[d11][Audio] Slight volume tweak to FE ambience Volume sfx.
[D11] code gen for last commit
[D11] [UI] Fixed spam warning not displaying correct seconds remaining value.
[D11] Implemented special action button and quick turn action. Added swap special action changed map control in config b to hold left to make room for special action button hold
[D11] [UI] Removed temporary color tag from translation file.
[D11] [UI] Fixed text colour on spam error message.
[D11] [UI] Added new spam warning call in console system. Set spam prevention to utilise new call.
[d11][Audio] Added frontend ambience.
[D11] [UI] Added translation for popup when being kicked from the server due to spamming.
[D11] [UI] Fixed incorrect spam seconds remaining calculation. Part 2.
[D11] [UI] Fixed translation for spam warning.
[D11] DTLS XBone plugin target name set correctly, and XDK updated.