reporust_rebootcancel

129,462 Commits over 4,140 Days - 1.30cph!

6 Years Ago
merge from main
6 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
6 Years Ago
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
6 Years Ago
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
6 Years Ago
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
6 Years Ago
Fix for server gib NRE kicking us out Protocol++
6 Years Ago
Testing fix for sign painting errors
6 Years Ago
Fixed collider errors on Hapis
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
Testing proper fix for gib errors
6 Years Ago
Fix validation for building info
6 Years Ago
Fix for scrap transport heli gibs client errors
6 Years Ago
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
6 Years Ago
[D11] Cleanup a previous fix
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Temporary fix for ugly grass
6 Years Ago
Manifest on the v3 populations
6 Years Ago
Better player getter on static instrument
6 Years Ago
More driving physics experimentation
6 Years Ago
Client/Server fixes
6 Years Ago
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6 Years Ago
Update Hapis scene (required by 39063)
6 Years Ago
Fixed missing normal/tangents in powerplant's collapsed models Optimized some powerplant meshes + scene2prefab
6 Years Ago
Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
6 Years Ago
Added tool to find collision models being used for shadow Renamed find models not using batching tool
6 Years Ago
Fixed building parts not casting shadow properly
6 Years Ago
Hooked up bass guitar material
6 Years Ago
Some cleanup
6 Years Ago
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Refactoring things, added commands to find buildings and controllers, notifying still WIP
6 Years Ago
Autoturret requires empty inv to be picked up
6 Years Ago
Removed texture streaming menu toggle and convar
6 Years Ago
Proper fix for water wells Fixed pipe_e r/w batching errors
6 Years Ago
Fixed awning colliders on Hapis Fixed water_wells invisible on Hapis
6 Years Ago
Combine time into server info
6 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
6 Years Ago
Read-only on weapons and weaponMods (testing)
6 Years Ago
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier Fixed missing reference in heli_cockpit
6 Years Ago
Scene backup. Temp 10K lux profile.
6 Years Ago
Fixed model-opt related errors on Hapis Island
6 Years Ago
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes Updated scrap transport helicopter gibs to use direct physics mesh path
6 Years Ago
Bandit town WIP
6 Years Ago
Lantern fix
6 Years Ago
Fixed bad overrides on the big casino wheel
6 Years Ago
Fuel generator workbench lvl 2 Fuel generator crafting cost balance Fuel generator vending order balance