121,163 Commits over 4,018 Days - 1.26cph!
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More cpu buoyancy optimizations
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
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Exposed wave crest foam threshold
Fixed SampleHeightArray
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Fixed shore vector map scaling
Fixed near plane displacement causing water over boats
Changed crest calculation to be normal based instead of height
Fixed GetHeight not completely accurate (was ignoring steepness)
Optimized shore waves using shared globals
More cpu-side wave sampling optimizations
Tweaked wave parameters
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
[D11] - Cosmetic tweaks to crafting UI
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel
[D11] Merge with main audio branch
[D11][UI] fix for guns not sending correct name
[D11] [Audio] Makes all audio load in background.
[D11] [Audio] Makes all audio load in background.
Reexport scene to prefab stuff
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
[D11] [Audio] Fix PS4 voice being heard by own player
[D11] [UI] Commented out debug check for rotating construction guides.
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
[D11] Simplify win64 standalone client build
Updated some of the prefab pool sizes
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
Fixed server search text missing on lower resolutions
Standard Blend 4-Way (Specular setup)
Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
Fix for incorrect pool sizes in D11WorldSpawn due to missing pool types
[D11][UI]Fixed issue with sell order navigation bar
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[D11] Fix script references
[D11] [Audio] Fix for own voice heard on PS4
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.