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129,459 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Backup
6 Years Ago
player anim updates
6 Years Ago
Changed Transport heli explosion sound
6 Years Ago
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6 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
6 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
6 Years Ago
+ changed lods in depolyables
6 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
6 Years Ago
[D11] update some unused shaders just to shut up the errors.
6 Years Ago
[D11] add missing engineTime in Entity message
6 Years Ago
horse breeds affect speed
6 Years Ago
Deleted all hair "items"
6 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
6 Years Ago
[D11] Re-enable hurt overlay on console
6 Years Ago
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
6 Years Ago
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
6 Years Ago
Hair masks
6 Years Ago
Moved bone retargeting step
6 Years Ago
Added skin components
6 Years Ago
punch scale the progress timers
6 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
6 Years Ago
Re-enable the icon scaling on MouseEnter
6 Years Ago
Merge from map_improvements
6 Years Ago
revisited roads LODs
6 Years Ago
Compile fix
6 Years Ago
[D11] Server stripping latest
6 Years Ago
[D11] Fix for some monument prefabs spawning at origin
6 Years Ago
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped. Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
6 Years Ago
merge from save185
6 Years Ago
save++ network++
6 Years Ago
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
6 Years Ago
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
6 Years Ago
Merge from map_improvements
6 Years Ago
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6 Years Ago
BBQ and campfire no longer share the same phrases
6 Years Ago
Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
6 Years Ago
[D11] IP address added to player_joined Rustworks event.
6 Years Ago
Starting on vehicle edit mode
6 Years Ago
merge from m ain
6 Years Ago
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
Remove reference image
6 Years Ago
Merge from main
6 Years Ago
Add left and right hand prop rotation offsets for instruments
6 Years Ago
Basic working vehicle lift
6 Years Ago
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6 Years Ago
Added vehicle lift button and stairs (non-functional)
6 Years Ago
Fixed animation issues introduced by earlier changes
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Modular vehicle lift is now client/server networked