129,459 Commits over 4,140 Days - 1.30cph!
Changed Transport heli explosion sound
[D11] 34 assets in compound scene updated with vertex shader LODs
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
+ changed lods in depolyables
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
[D11] update some unused shaders just to shut up the errors.
[D11] add missing engineTime in Entity message
horse breeds affect speed
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
[D11] Re-enable hurt overlay on console
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
Moved bone retargeting step
punch scale the progress timers
Fixed workshop skin preview for newly created deployable skins not showing
Re-enable the icon scaling on MouseEnter
Merge from map_improvements
[D11] Server stripping latest
[D11] Fix for some monument prefabs spawning at origin
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped.
Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).
[D11][UI] Implemented note panel in selected item window, adjusted note background sprite, Fixed issues with selected item panels overlapping
[D11] Moved some static telemetry out of the poll and into one-shot server_startup event.
Merge from map_improvements
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BBQ and campfire no longer share the same phrases
Slight tweak to cave_stright_900 (edge case Inside terrain AH issues)
[D11] IP address added to player_joined Rustworks event.
Starting on vehicle edit mode
[D11] Rustworks player snapshot event, every 60 seconds. To deprecate telemetry.log player snapshots.
Industrial structures - cooling towers and collapsed bits baked LOD rework
Add left and right hand prop rotation offsets for instruments
Basic working vehicle lift
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Added vehicle lift button and stairs (non-functional)
Fixed animation issues introduced by earlier changes
Merge from Main -> Vehicles
Modular vehicle lift is now client/server networked