121,158 Commits over 4,018 Days - 1.26cph!
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Added Rust.WorldTime
Added Rust.Sun
[D11] [Audio] Fixes enhanced instincts
[D11] [Audio] Fixes enhanced instincts
[D11] [Audio] checking in wip
[D11] [Audio] checking in wip
[D11][OFFSCREENPARTICLES] Turned it off for now to ease up QA
[D11][OFFSCREENPARTICLES] Dynamic resolution/particle broadphase ( turned off for now so I can have a look at a bug )
[D11][UI] Look at tooltip now displays "Rotate" option on construction entities that can do so.
Fixed blueprint button opacity
[d11][Audio] Improved mix chain structure, changed 'enhanced instincts exposed parameter' from the footsteps send to the threshold on the ducker itself, as a bug in the unity mixer corrupts any entries for exposed send levels. Reduced volume and delay time of exterior reverb processing. Reduced volume of generic eating as was louder than some attacks!
Added Updated Mesh & rough materials
[D11] fix for null reference when firing thompson
[D11] Hooked up time of day ratio image to the main game and tutorial options
cherry picked
36351
protocol++
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
[D11][UI] Removed a WIP icons from options screen
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
Disable MOTIONVECTORS pass on some shit
Fixed player first person shadow
Fixed player skin colour
[D11] Missed form last comit
[D11][UI] Enabled Connected players screen to mute players
Checking in WIP XDK project for CrossVoice
[D11][UI] Fixed issues with ping feature
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