128,042 Commits over 4,109 Days - 1.30cph!
tweaked alpha cutout on some LOD materials
xylophone - updated existing ik targets
Foliage shader now SRP compatible
tesla coil rapid fire fix
xylophone - player anim and override controller updates
updated tuba holdtype position and camera view
Scene & local post profile.
fixed horse corpses not despawning until looted once
Baked LODs for launchsite warehouses
Replacement materials set
fixed a unassigned LOD material in compound
Skin material replacement setup
fix for not being able to mount/lead horses which got stuck during a sprint
[D11] 17 vertex shading LODs from launch site added
material fixes, skin stuff
[D11] + Updated game manifest (Josh)
[D11] + Removal of objects in Trainyard/Scene to prefab.
[D11] Core Buildables LODs
Subtracting
40525 40520
40507 40505
40504 40502 (possibly source of recently introduced client freeze)
[D11][UI] Updated NPToolkit for ps4 to include methods to collect information for TRC 4210
Implemented cosmetic changes to purchase information page
Implemented price display for TRC 4210
Added ps+ icon to ps4 controler icons
merge from map_improvments
Show BenchmarkInfo
Set benchmark report results
Rocket factory baked LODs
Scene2Prefab
[D11] fixed 2 assets with incorrect scaling
Report at the end of the benchmarks
[D11] + Powerplant objects removed/Scene to prefab
Run benchmarks via Benchmarking class
Rename ClothingBenchmark scene
Giant Excavator - baked LODs rework
changed flute anims used in player controller
jerrycan holdtype now using lodded model, repositioned
flute override controller changes
Added diffusion profile material property
Rocket factory building scaffolding LODs
[D11] + Water_well_d and water_well_e objects removed/scene to prefab
Move the various map elements to unique roots so we can control depth (fixes sleeping bags appearing above sleeping bag clusters)
Switch to database2
Move sky settings from BaseSceneSettings to BaseSky
[D11] + Water_well_c objects removed/scene to prefab
[D11] - water_well_b objects removed/scene to prefab
[D11] Merge from art optimisation branch - upped the save protocol number
[D11] Fix for some prefabs missing collision/rendering incorrectly
merge from map_improvements
Remove some placeholder instruments we're not going to produce
Tweaked some instrument animation crossfade timings
Fixed animations not playing if the same note was played multiple times