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122,296 Commits over 4,048 Days - 1.26cph!

6 Years Ago
[D11][UI] input module changes for handling right stick
6 Years Ago
[D11] [UI] moved the rotating of the player to the left analogue stick for now
6 Years Ago
Updated Hapis spawns (minicopter)
6 Years Ago
Fixed line of sight issues open Lantern
6 Years Ago
[D11] Quick Drop added for held items
6 Years Ago
Minicopter uses continuous collision detection, similar to CH47
6 Years Ago
Workaround for cargo ship parenting when dismounting from minicopter
6 Years Ago
[D11] [UI] Added support for leaderboard stats panel when selecting new player. Added formatter for ensuring text components always convert into the correct format. Added KillDeathRatio component for KDR graphic.
6 Years Ago
[D11] GetPlayerProfile as well
6 Years Ago
Fixed Lantern pickup
6 Years Ago
Disabled BaseHelicopterVehicle.cs debug spam
6 Years Ago
merging #31842
6 Years Ago
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
6 Years Ago
[D11] merge 28978, 28980 from main, some changes to the dos fix.
6 Years Ago
Phrases
6 Years Ago
MiniCopterSounds compile fix
6 Years Ago
ignore.conf (faster "finding changes" operation)
6 Years Ago
Skin bundle update
6 Years Ago
Minicopter sounds Vehicle engines are a bit more quiet (boats, etc)
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
compile fixes
6 Years Ago
Minicopter decay
6 Years Ago
merge from main
6 Years Ago
sam rocket speed increase
6 Years Ago
minicopter spawns
6 Years Ago
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6 Years Ago
protocol++
6 Years Ago
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6 Years Ago
minicopter repair
6 Years Ago
semi-final
6 Years Ago
minicopter fixes
6 Years Ago
Merge from main
6 Years Ago
Tweaked BuoyancyFixedUpdate for perf (up to 2.5x faster); needs testing
6 Years Ago
Another fix for the spawn logic
6 Years Ago
Fix for missing objects (oops!)
6 Years Ago
fixed aiming controls
6 Years Ago
updated minicopter collision mesh
6 Years Ago
Updated monument prefabs
6 Years Ago
[D11] merge 31600, 31627 from main. Basically tries to time garbage collection to happen when it's less noticeable. If we get the incremental GC support then GC.cs would be a good place to control it from.
6 Years Ago
Updated D11WorldSpawn to spawn objects in the correct place in the hierarchy which is important for things like CullingVolume to work properly. Also improved SceneToPrefab to convert more objects and report failure reasons when it can't.
6 Years Ago
save++ protocol++
6 Years Ago
NRE fix heli work
6 Years Ago
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