192,951 Commits over 4,049 Days - 1.99cph!

6 Years Ago
All materials set up in female clothing variants
6 Years Ago
fixed invisible slots (again)
6 Years Ago
fixed invisible slots (again)
6 Years Ago
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
6 Years Ago
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable Added VMatrix.Unpack and VMatrix.SetUnpacked Added Entity.Get/SetLightingOriginEntity
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
removing relevant meshes
6 Years Ago
removing relevant meshes
6 Years Ago
drumkit ik target updates
6 Years Ago
drumkit ik target updates
6 Years Ago
Setting up female mesh replacement alternative
6 Years Ago
Setting up female mesh replacement alternative
6 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
6 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
6 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
6 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
6 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
6 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
6 Years Ago
[D11] Disabled ApexSettings check for news
6 Years Ago
[D11] Disabled ApexSettings check for news
6 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
6 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
6 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
6 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
6 Years Ago
enable instancing on everything fuck it
6 Years Ago
enable instancing on everything fuck it
6 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
6 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/layeredlit materials
6 Years Ago
enable instancing on all hdrp/lit materials
6 Years Ago
enable instancing on all hdrp/lit materials
6 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
6 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
6 Years Ago
Warehouses - baked LOD rework
6 Years Ago
Warehouses - baked LOD rework
6 Years Ago
Change to 2 shadow cascades (from 4)
6 Years Ago
Change to 2 shadow cascades (from 4)
6 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
6 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
6 Years Ago
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
6 Years Ago
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing. ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied. Updated lootpanel.locker.prefab to use ItemIcon prefab variants.