192,951 Commits over 4,049 Days - 1.99cph!
All materials set up in female clothing variants
fixed invisible slots (again)
fixed invisible slots (again)
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable
Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable
Added VMatrix.Unpack and VMatrix.SetUnpacked
Added Entity.Get/SetLightingOriginEntity
drumkit ik target updates
drumkit ik target updates
Setting up female mesh replacement alternative
Setting up female mesh replacement alternative
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] Disabled ApexSettings check for news
[D11] Disabled ApexSettings check for news
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
enable instancing on everything fuck it
enable instancing on everything fuck it
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
enable instancing on all hdrp/lit materials
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
Warehouses - baked LOD rework
Warehouses - baked LOD rework
Change to 2 shadow cascades (from 4)
Change to 2 shadow cascades (from 4)
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
Rescaled headlerp so default value is 1 (while preserving same behaviour as before)
Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing.
ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied.
Updated lootpanel.locker.prefab to use ItemIcon prefab variants.