193,695 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
6 Years Ago
[D11][DTLS] Outgoing message buffer size added to log dump.
6 Years Ago
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
6 Years Ago
Revert accidental manifest change
6 Years Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
6 Years Ago
Minor change to chassis settings
6 Years Ago
new new new new vphysics win32/win64
6 Years Ago
Chassis fuel tank bugs fixed. Can now properly interact.
6 Years Ago
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6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Modular car fuel menu
6 Years Ago
Medium rock formations
6 Years Ago
Fixed spawning issues and editor scripts.
6 Years Ago
Merge from hdrp
6 Years Ago
[D11][UI] Changes to find/join games
6 Years Ago
[D11] [UI] Removed various unused textures. Added new Map Icon textures.
6 Years Ago
Added a second argument to PlayerSelectSpawn, PlayerSpawn and PlayerInitialSpawn - transition - equals to true if the spawn was from a transition. This is used to not reset player poistion and weapons on HL campaign map transitions by default Fixed player_speedmod not working in singleplayer when it should be (HL2 teleporter sequence for example)
6 Years Ago
[D11][UI][#2048] Fix for highlight not clearing when deselecting option in options menu
6 Years Ago
[D11][UI] Changes to ingamecarousel background
6 Years Ago
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
6 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
6 Years Ago
fix rope lighting
6 Years Ago
[D11][UI] Cosmetic changes to the loading screen.
6 Years Ago
forest populations progress backup
6 Years Ago
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
6 Years Ago
[D11][UI] Cosmetic changes to the boot flow
6 Years Ago
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
6 Years Ago
[D11] ReverbTriggerZone fix
6 Years Ago
[D11][UI] Cosmetic changes to health, hunger and thirst
6 Years Ago
material changes
6 Years Ago
New wire spawn in
6 Years Ago
[D11] ReverbZoneTrigger fixes
6 Years Ago
Cleaning up old stuff, moving to new wire and shader
6 Years Ago
Fix for UpdateDynamicOccludee and optimised UpdateStats
6 Years Ago
Fixed keycard texture LOD flickering between levels
6 Years Ago
6 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
6 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
6 Years Ago
[D11] [UI] Removed unused texture.
6 Years Ago
boreal forest spawn populations, new better terrain generation
6 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
6 Years Ago
d11 versions of spawnable populations, reduced by 10%
6 Years Ago
optimised occlusion culling
6 Years Ago
Merge from main
6 Years Ago
[D11][UI] Fixed issue with map remaining open
6 Years Ago
Skin bundle update (crunch texture compression)
6 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
6 Years Ago
Vehicle chassis collider fixes
6 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.