193,446 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Merge from main
6 Years Ago
Tweaks
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Fixed int to uint error.
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Phrases
6 Years Ago
Force whatsnew.mp4 background video if launched this version less than 3 times
6 Years Ago
Fixed incorrect itemid on cowbell
6 Years Ago
Trying out some new types of playable instrument Includes: Cowbell, Tenor Drums, Trombone and Violin
6 Years Ago
Text edit
6 Years Ago
Text fix
6 Years Ago
Remove debug log
6 Years Ago
Added gang rep increase info to mission complete dialog. Network++.
6 Years Ago
Allow user to cancel active mission, from the mission info UI
6 Years Ago
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
6 Years Ago
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6 Years Ago
Door spawn, car spawn, some other shit
6 Years Ago
Fixed concrete_e_sewers material looking black under low shader level
6 Years Ago
Merge from main
6 Years Ago
LightExProcessor - fixed GC allocs rebuilding job data, don't realloc results array unless growing
6 Years Ago
Fixed mud_a_sewers material looking black under low shader level (powerplant)
6 Years Ago
Merge from main
6 Years Ago
Forgotten file
6 Years Ago
Fixed checksum mismatch when using server level transfer Added server.leveltransfer convar Added maxpacketspersecond_world convar Renamed maxrpcspersecond to maxpacketspersecond_rpc Renamed maxcommandspersecond to maxpacketspersecond_command Remaned maxtickspersecond to maxpacketspersecond_tick Renamed maxcommandpacketsize to maxpacketsize_command
6 Years Ago
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6 Years Ago
HL2 jeep gets its gun on HL2 maps automatically Moved dog footsteps clientside
6 Years Ago
s2p powerplant monument: fix for broken coal material on train carts
6 Years Ago
Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly Fixed Rollermine NPC on fire constantly jumping and not doing much else
6 Years Ago
...
6 Years Ago
[D11] [UI] Updated translation for Server Search OSK on Find/Join Server page.
6 Years Ago
[D11] [UI] Fixed translations of various OSK's on reporting flow and server admin pages.
6 Years Ago
Added lots for garages. Buildings generate a polygon.
6 Years Ago
Work camera start
6 Years Ago
[D11][UI] Removed unnecessary canvas renderers and adjusted canvases
6 Years Ago
[D11][OPTIMIZAE] Job stuff done for async mouth/spine/eyes. Need to do some checks to make sure its not slower than the original. I've turned off async skinning again because theres an error in the editor + i've seen some screenshots from QA and there are clearly still problems.
6 Years Ago
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
6 Years Ago
CameraMode setting
6 Years Ago
building lod adjustments
6 Years Ago
[D11] [UI] Fixed being able to give non-wearable or holdable items to lockers by default. Moved generic functions for loot panels out of water catcher and into base loot panel class as virtual functions. Added missing "Give" translation.
6 Years Ago
Merge from main
6 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
6 Years Ago
Fixed some buggyness with garage door opening anims.
6 Years Ago
[D11][OPTIMIZE] SpinkIK/Eyes/Mouth multi-threading ( but still disabled, having local build problems need to clean up )
6 Years Ago
Phrases
6 Years Ago
Added garage doors
6 Years Ago
Extended Excavator prevent building volumes around collection areas Excavator harvest menu typo fixes
6 Years Ago
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