199,294 Commits over 4,140 Days - 2.01cph!
adding jumper source file
adding jumper attack anim/ controller
updated jumper portrait, tweaked AO, gloss texture
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
Listen for external connections
Some fixes for the resolution option
Use a different websocket library in the editor and standalone
Increased bank account limit.
More weapon polish & cleanup
[D11] [UI] Base Stats fix.
ECS stuff to be able to instantiate building data when in play mode and loading from sub scene.
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
[D11][UI] Removed unneeded material from item icon
[D11] Update Large Medkit description
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
[D11][Tutorial] missing ref
[D11] Ensure UITranslateText works on SERVER & CLIENT define
[D11][Tutorial] Merge from console #
34999
More camera stuff and option. Might be something weird with squad editor camera.
[D11][Tutorial] generated .sav for tutorial map
[D11] [UI] uppercased all of the main menu options
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
[D11] Remove WIP icons from audio settings
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
[D11] Update Large Planter to use the small planter description, which is now shared between them
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
Adjusted dividends and door health
Buildings are purchased based on corp account balance
Added a bank spend method.
[D11] 'Item dropped' HUD message should now format correctly
[D11] Updated a bunch of burnt food items to use new description