199,294 Commits over 4,140 Days - 2.01cph!

6 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
6 Years Ago
[D11] [UI] fix for bug 134, clamped the value to the max
6 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
6 Years Ago
source MGL
6 Years Ago
Source files
6 Years Ago
fix for cull characters NRE
6 Years Ago
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
6 Years Ago
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] fixing poison notification
6 Years Ago
merge
6 Years Ago
ECS / Subscene buildings now generate collision.
6 Years Ago
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
6 Years Ago
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
6 Years Ago
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
6 Years Ago
Fixed compound bow arrow missing material
6 Years Ago
Fixed Rustige Egg base protection
6 Years Ago
Move/resize interaction UI per Bill's recommendations
6 Years Ago
More interaction UI options
6 Years Ago
Merge from main
6 Years Ago
Background blur
6 Years Ago
Merge the latest
6 Years Ago
Merge the latest
6 Years Ago
Suppress warnings
6 Years Ago
Client can connect without raknet
6 Years Ago
Added support for custom mission task completion text. Makes things more understandable.
6 Years Ago
Make first task optional
6 Years Ago
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
6 Years Ago
Server builds without raknet
6 Years Ago
6 Years Ago
Fix TransferCash mission task def name
6 Years Ago
6 Years Ago
Fix some mission comments
6 Years Ago
Test scene
6 Years Ago
Weapon visual/optimisation pass 2/3
6 Years Ago
build error fix
6 Years Ago
merge
6 Years Ago
Terrain belts/ output bucket/ belt splitter meshes/LODs/colliders/prefabs
6 Years Ago
Remove the map editor grid from all the map preview images
6 Years Ago
Fix the surrender button not cleaning up properly
6 Years Ago
Fix charger damage previews not accounting for armor
6 Years Ago
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
6 Years Ago
hunting bow icon position update
6 Years Ago
skin approval, hunting bow icon generation
6 Years Ago
skin approval first pass
6 Years Ago
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
6 Years Ago
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
6 Years Ago
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message