199,294 Commits over 4,140 Days - 2.01cph!
Deployer also sets skin ID when deploying to socket (for water purifier)
[D11] [UI] fix for bug 134, clamped the value to the max
Fixed some old deployables not having a model component yet (now required to apply skins)
fix for cull characters NRE
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
[D11] [UI] fixing poison notification
ECS / Subscene buildings now generate collision.
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
Fixed compound bow arrow missing material
Fixed Rustige Egg base protection
Move/resize interaction UI per Bill's recommendations
More interaction UI options
Client can connect without raknet
Added support for custom mission task completion text. Makes things more understandable.
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
Server builds without raknet
Fix TransferCash mission task def name
Fix some mission comments
Weapon visual/optimisation pass 2/3
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
Remove the map editor grid from all the map preview images
Fix the surrender button not cleaning up properly
Fix charger damage previews not accounting for armor
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
hunting bow icon position update
skin approval, hunting bow icon generation
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message