200,001 Commits over 4,140 Days - 2.01cph!
Fixed an NRE that occurred only on separate client/server, when a player died while in a vehicle while the vehicle was at the same moment colliding with another character.
fix confirm button appearing at match start
[D11] Added PS4 Local Time plugin
manually merged some confirm action changes from other branches, moved some UI detection code to utility class
Merged main into confirmactions and branched
[D11] Removed legacy auto-bot test code.
[D11] Modified picking fruit to give reason as harvested
[D11] Fix for malformed error log in DTLS reliable-order logic.
[D11] Server command for modifying global log level verbosity at runtime ('global.loglevel N' - where N maps to D11.Logger.Level).
[D11] Network logging re-enabled on Jenkins and Editor server builds.
Fixed issues with getting arrested while in a vehicle, and also fixed a bug with how characters were killed/destroyed when their vehicle was destroyed. Can now get arrested while in a vehicle if it's travelling at 1m/s (3.6km/h) or less.
puzzleprefabrespawn server command editor only (DO NOT USE THIS COMMAND!!?!)
subtracting
34007 - Skin bundle issues
combat knife and binoculars now show up on the left hip when holstered
rocketlauncher viewmodel fixed
skin approval
Cover vehicle passengers as well with the is-in-vehicle fix
Cover vehicle passengers with the arrest-in-vehicle fix too
Fixes for banking and being arrested in car.
[D11] [UI] Added server flags for server list. You can now filter servers by the carousel selections along the top of the page. Updated Rust Credits file.
[D11][Tutorial] tidy up of some of the local server setup code. sorted the habour scene so that it uses the correct prefab items.
[D11] [UI] fixed mute assigment error
fixed crossbow ADS zooming in too much
fixed binoculars not being able to toggle zoom levels
[D11][Tutorial] Fix for client side player corpse occasionally flying off
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
fixed variable sizes for gmpublish.exe
[D11][Tutorial] Helicopter turret will now target using world bounds of target
Fixed a load of editing bugs, inserting, moving, cloning floors etc.
[D11][Tutorial] Reactive target will no longer be damaged in tutorial
Gmad.exe - Use fixed size variables
[D11] [UI] improvements to map controls
[D11] [UI] Leaving a server now prompts user to remove server from favourites if it is already favourited. Added favourites handler to help manage favourites list.
Showing local messages still in the chat ui still
Increased prison tick times