196,880 Commits over 4,110 Days - 2.00cph!

8 Years Ago
More dragon shit
8 Years Ago
Entity log auto scroll, tweaks
8 Years Ago
moved activity widget to right middle of screen merge menu scene with main scene added entity log window, all entity logs stored in list at runtime
8 Years Ago
updating mortar anim/ anim controller/prefab
8 Years Ago
removed cave on nospawns because it's annoying
8 Years Ago
Fix some ambiguous std::min calls in macOS builds
8 Years Ago
Deleted BareTallPine
8 Years Ago
more spawning on nospawns
8 Years Ago
Fixed pine tree not having positions for its interactions
8 Years Ago
Fixed potential Unit.Race and Group.Race setter NREs (allowed to be null) PlayerController dead units fixes
8 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
8 Years Ago
Fixed bad key usage in CameraParticles.OnWeatherChanged breaking loading same game while playing Fixed cache not being cleared in TerritoryLocationSelectorSettings
8 Years Ago
Merge changes from /main
8 Years Ago
skin approval
8 Years Ago
Added female head lods to skinsets
8 Years Ago
Corpse cleanup
8 Years Ago
clothes fixes
8 Years Ago
missing files
8 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
8 Years Ago
Data save
8 Years Ago
nospawns has trees and shit now
8 Years Ago
Fixed DecisionMaker.FindBestAbilityPlanVariant running target filtering for abilties with TargetMode.OnlySelf
8 Years Ago
Restored shader variant collection (for shaderwarmup)
8 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
8 Years Ago
Collider fix
8 Years Ago
optional object context override through BaseEntity.Log
8 Years Ago
removed weird gather values from items
8 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
8 Years Ago
misc
8 Years Ago
Unit race as object field in debug view
8 Years Ago
Units hold race definition, piped through UnitSettings.Create Unit race shown in debug panel
8 Years Ago
melee info ui
8 Years Ago
Merge from main
8 Years Ago
Supermarket final tweaks
8 Years Ago
Fixed potential TerrainMeta.OnEnable NRE
8 Years Ago
Potential fix for crash when closing the game
8 Years Ago
last set of clothing edits
8 Years Ago
Removed a number of less important profiler samples to improve profiler stability
8 Years Ago
nuked RTree
8 Years Ago
Merge /main/macos - macOS builds use libc++ & 10.7 SDK
8 Years Ago
removed DistanceMap because it's slow and we don't use it
8 Years Ago
Morale threat map uses delayed init
8 Years Ago
Moved the stunt stuff out of car rig and into player Display stunts, drift and air
8 Years Ago
Removed "is being attacked" condition from Animal/Combat/Defensive
8 Years Ago
Changes to animal combat AI
8 Years Ago
Added BaseSelectedUnitWidget flag change callback, used by UnitCommandsWidget to update button state accordingly (dead/disabled people cant craft or build) Added Unit.Flags.OnFlagsChanged event
8 Years Ago
more playerController dead checks
8 Years Ago
cleaning up PlayerController selection handling, WIP support for selecting dead units
8 Years Ago
macOS: Implemented mouse cursor with 10.7 SDK
8 Years Ago
Fixed missing CameraParticles component on player camera prefab