196,880 Commits over 4,110 Days - 2.00cph!

8 Years Ago
More init stuff
8 Years Ago
art
8 Years Ago
Fixed BiomeMaterialObject onEnable fucking everything
8 Years Ago
block animal from using attack root motion if allready attacking root motion
8 Years Ago
Human/Shelter goal plans inherit goal score
8 Years Ago
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
8 Years Ago
Fixed various delayed inits
8 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
8 Years Ago
Another UI fix introduced in 2017 Unity update
8 Years Ago
More clothing edits
8 Years Ago
Fixed menu scene not having correct lighting when quitting to menu while the player camera is viewing an interior space (caves)
8 Years Ago
Fixed supermarket products LOD issues
8 Years Ago
Merged from ai_4
8 Years Ago
Merged from main
8 Years Ago
Cleaner seperation of server and client in ai code. No nested coroutines in navmesh grid generation. New convars to control navmesh grid generation (cell size and height).
8 Years Ago
game setup post tweaks
8 Years Ago
let's not be too literal about nospawns
8 Years Ago
Fixed Session trying select a unit when there's no units in the player.Group
8 Years Ago
Supermarket products finished textures
8 Years Ago
version++
8 Years Ago
merge from menuFuckery
8 Years Ago
merge from main
8 Years Ago
enabled tribe start in testbox
8 Years Ago
more UI manager cleanup
8 Years Ago
mammoth sleep and turn
8 Years Ago
testbox is valid scene for solo and washed up gamemodes
8 Years Ago
cleanup
8 Years Ago
UI manager tweaks
8 Years Ago
Fixed UIScreen.SetActiveRoutine changing canvas .enabled too early
8 Years Ago
merge from main
8 Years Ago
Fixed ZoneSeasons not updating, nixed virtual update crap
8 Years Ago
Stripped shadervariants asset
8 Years Ago
Removed editor shader warmup (see comment)
8 Years Ago
nuked un-used biomes and saved scenes with ZoneBiome component referencing the Temperate biome
8 Years Ago
Refactored zone functionality into ZoneComponent, away from messy partials Added CameraParticles component to mange particle FX (was previously handled by zone weather code)
8 Years Ago
Trims
8 Years Ago
More clothing edits
8 Years Ago
fixes
8 Years Ago
consolidated WorldManager back into a single class as partials were pretty useless moved zone loading out of WorldManager and into Session (was I drunk?)
8 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
8 Years Ago
compile fix
8 Years Ago
weapon information panel
8 Years Ago
Moving things around. Things not working at the moment but at least there aren't any compile errors. Removed gang ownership of drug sell zones since they're now associated with ownership of buildings; it's always in the history if we want it back.
8 Years Ago
Added back shaderwarmup for editor only + shader variant collection
8 Years Ago
Items in a container (backpack) will now appear in the radial menu
8 Years Ago
Fixed deferred mesh decals
8 Years Ago
Fixed image layer NRE when composite isn't available
8 Years Ago
Influence/drug sell zone work. Moved building influence zone stuff into a separate class
8 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
8 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs