197,322 Commits over 4,110 Days - 2.00cph!
TiledSurface stuff all working ?!
Fixed corpses not getting their isCarried animator state properly set when loading the game
Fixed partial map support for HQN path
Fixed attachment animator bools/positions for deer
Tweaked attachment position for carrying logs
Pawn shop UI work, and removed public access to separate character inventories. Makes it clearer that the unified inventory is almost always the one you want to reference, and if not you can make a special method to call in Character.
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Pawn shop transaction work
Various activity subscription now using generated enums
Cherry picked packing processor changes
game custom unlocks will now be locked at the start
UnlockDefinitionEditor cleanup
Let's cache the entities array in UnlockDefinitionEditor
Minor BaseAssetEditor tweak
added TODO for loading change I want to make without crashing the everything
reverted Database.cs which was inexplicably crashing the editor
Generate collision for multiple floors
Making sure main coverage queries component is disabled on osx
game mode tweaks.
grouping for BaseEntitySettings AssetMenu.
Database Get doesn't care about paths dictionary now.
fixed command point bug with combat chains, fixed grabbers
Making modifications to interactables to allow for multiple actions.
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Switched to storing the collision points in local space
Disabled flare coverage queries on OSX; fallback to using rays
Activity category & type enum generation
Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
Added "authtimeout" convar (default = 10 seconds)
unpacked all; minor partial PM correction needed for HQN
more combat system stuff
hardcoded an idea to test out
Reduced spawn density of wooden logs by around 30%
Added floors to building collision mesh
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
More combat system work
Fixed missing animator links on a bunch of unit prefabs
UI sprite cleanup/renames
Various UI polish
Fixed bad activity creation in GroupProgression
set jenkins Unity version to 2017.1.0f3
updated project settings .Net subset to fix 2017 errors
More corpse stuff
Remaining meat count should be accurate on load
Mesh+bone+materials should now be correct
More corpse save/load stuff, still has issues