197,322 Commits over 4,110 Days - 2.00cph!

8 Years Ago
More shop UI stuff
8 Years Ago
ladder stuff
8 Years Ago
TiledSurface stuff all working ?!
8 Years Ago
Fixed corpses not getting their isCarried animator state properly set when loading the game
8 Years Ago
Fixed partial map support for HQN path
8 Years Ago
Merge from main
8 Years Ago
More pawn shop UI work
8 Years Ago
Fixed attachment animator bools/positions for deer Tweaked attachment position for carrying logs
8 Years Ago
Working on pawn shop UI
8 Years Ago
Pawn shop UI work, and removed public access to separate character inventories. Makes it clearer that the unified inventory is almost always the one you want to reference, and if not you can make a special method to call in Character.
8 Years Ago
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8 Years Ago
Updated console system
8 Years Ago
Merged from main
8 Years Ago
Cleanup work
8 Years Ago
Pawn shop transaction work
8 Years Ago
Various activity subscription now using generated enums
8 Years Ago
Cherry picked packing processor changes
8 Years Ago
game custom unlocks will now be locked at the start
8 Years Ago
UnlockDefinitionEditor cleanup
8 Years Ago
Let's cache the entities array in UnlockDefinitionEditor
8 Years Ago
Minor BaseAssetEditor tweak
8 Years Ago
added TODO for loading change I want to make without crashing the everything
8 Years Ago
reverted Database.cs which was inexplicably crashing the editor
8 Years Ago
Generate collision for multiple floors
8 Years Ago
Making sure main coverage queries component is disabled on osx
8 Years Ago
more
8 Years Ago
game mode tweaks. grouping for BaseEntitySettings AssetMenu. Database Get doesn't care about paths dictionary now.
8 Years Ago
Set floor heights
8 Years Ago
fixed command point bug with combat chains, fixed grabbers
8 Years Ago
Making modifications to interactables to allow for multiple actions.
8 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
8 Years Ago
more
8 Years Ago
Switched to storing the collision points in local space
8 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
8 Years Ago
Activity category & type enum generation Added IInteractionProvider.GetAllInteractions & BaseEntitySettings.GetAllInteractions
8 Years Ago
Added "authtimeout" convar (default = 10 seconds)
8 Years Ago
more
8 Years Ago
unpacked all; minor partial PM correction needed for HQN
8 Years Ago
more combat system stuff hardcoded an idea to test out
8 Years Ago
Reduced spawn density of wooden logs by around 30%
8 Years Ago
Added floors to building collision mesh
8 Years Ago
Misc UI
8 Years Ago
Merged from main
8 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
8 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
8 Years Ago
UI sprite cleanup/renames Various UI polish Fixed bad activity creation in GroupProgression
8 Years Ago
set jenkins Unity version to 2017.1.0f3
8 Years Ago
updated project settings .Net subset to fix 2017 errors
8 Years Ago
More corpse stuff Remaining meat count should be accurate on load Mesh+bone+materials should now be correct
8 Years Ago
More corpse save/load stuff, still has issues