193,713 Commits over 4,079 Days - 1.98cph!

19 Days Ago
Latest weapon rack save
19 Days Ago
Remove idle exit time for snapper animation start
19 Days Ago
vine_animation_setu -> jungle_update
19 Days Ago
forgot to move rope ladder in prefab
19 Days Ago
Predict a correct vine descent - player descent animation in a better place
19 Days Ago
reduced the depth of jungle swamp by 20ish %
19 Days Ago
vine_animation_setup -> jungle_update
19 Days Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
19 Days Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
19 Days Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
19 Days Ago
Correct inventory sounds
19 Days Ago
fixed some wall clipping props in zigg scene
19 Days Ago
merge from jungle_update
19 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
19 Days Ago
jungle_update -> vine_animation_setup
19 Days Ago
merge from jungle_dlc
19 Days Ago
3d_renderer_caps -> jungle_update
19 Days Ago
merge from jungle_update
19 Days Ago
Disable 3d renderer again
19 Days Ago
Fixed cap normals rendering insideout (flipped winding direction check)
19 Days Ago
Adjust cap triangles winding order based on direction
19 Days Ago
ruins cell door model
19 Days Ago
Cap methods properly map the UVs (adding it to the correct list)
19 Days Ago
Update Sprays + Icon
19 Days Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
19 Days Ago
3d_renderer_uv_fix -> jungle_update
19 Days Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
19 Days Ago
Delete out of data weapon rack saves
19 Days Ago
Submitting coco armour 3rd person arms fbx update
19 Days Ago
Merge from main
19 Days Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
19 Days Ago
exported wip vine descend animations
19 Days Ago
Updating coco armour viewmodel skinning
19 Days Ago
Update Jungle Sprays
19 Days Ago
vine_animation_Setup -> jungle_update
19 Days Ago
Fix broken blend tree name
19 Days Ago
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
19 Days Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
19 Days Ago
Fixing clipping on wood armour gloves viewmodel
19 Days Ago
Merge from blowpipe
19 Days Ago
jungle_update -> Aux03
19 Days Ago
merge from jungle_dlc
19 Days Ago
Remove lether gloves sewing kit crafting cost
19 Days Ago
blow pipe inital crafting pass boomerang inital crafting pass Gloves wood armor, crafting and protection pass
19 Days Ago
Updated inventory sound definitions.
19 Days Ago
NMS updates and S2P
19 Days Ago
converted nuclear missile silo rooms
19 Days Ago
Merge from jungle_update
19 Days Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
20 Days Ago
mil tunnels scene update