201,646 Commits over 4,171 Days - 2.01cph!
More work on AI behaviour related stuff.
2017.3 proj ver, shader fixes
Editor resets Time.timeScale when exiting playmode
Fixed zoomable area using bad rect
changed shader name and updated refrence in resourceview.cs
GUI.enabled set by zoom level in node graphs
Node graph grid drawn using handles, not a giant image
Restored night fog on climate settings
Fog is now pitch black when no sun or moon are visible
updated shader so picking works again
Fog/scattering effect now wokring in edit-viewport
Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
Tribe cohesion value now moves slowly to towards target value
IsRequiredForBlackboardCraftDesire checks validity of interaction plans before writing to the blackboard
Clear buffer in IsRequiredForBlackboardCraftDesire
Fixed entity bounds on high external stone gate (RUST-1772)
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
Time controls blocked when skipping to morning
Fixed ResourceView fucking up all the materials ever
Fixed roof conditional models in various scenarios
Standardised periodical dispensable changes (auto-dispense, replenishment)
Added missing "add interaction" button in SmartObject editor
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
MachineProcess settings holds a list of interactions, validation migrates old data
nospawns spawner isn't underground
Data save, removed old field + migration code
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
Fixed broken renderer construction mappings for all 4 wooden huts & upgrades
item vertex colours blackness
All trees auto dispense and replenish sticks
Quarrys auto dispense small rocks
Fixed auto dispense being insane
Fixed node graph editors eating events when they shouldn't (fixes sidebar scroll)
crafting table has slot transforms
exposed MaxAutoDispensedItems in dispenser editor
Reduced max dispensed items for all trees and the quarry